| 03-14-2004, 05:38 PM | #1 |
I am designing a 4 player map, kind of AoS, I was wondering how i make it so if I kill an enemy unit (not a creep) i get a bounty? Any help would be greatly appreciated, thnx |
| 03-14-2004, 05:40 PM | #2 |
Set the stats-bounty awarded to what you want from the specific unit under the object editor. |
| 03-14-2004, 05:46 PM | #3 |
thnx for the effort, that wasn't quite what i meant. i wanted to enable units to give bounty not change thier value, i just figured it out. set player flag on/off enable player(X) to give bounty |
| 03-15-2004, 12:08 PM | #4 |
try something along the lines of event- a unit dies condition- owner of triggering unit is equal to player 1 (or whoever) action- if then else (multi) condition- unit type of triggering unit is equal to (one of the units you want a bounty for) action- add (however much gold you want for killing that unit) to (owner of (killing unit)) current gold else- if then else (multi) repeat above until youve covered every unit type you want a bounty for. that method requires making a serperate trigger for each of the 4 players, a simple copy-paste job, but you can also compress it into one long trigger using more if then elses conditions instead of the condition in the trigger itself. above is a pretty simple trigger that can be made even simpler if you need it to be. |
