| 03-14-2004, 08:53 PM | #1 |
I'm making a cinematic that plays in an elvish library, and I'm using the elvators as a ceiling, but for some reason it won't work ingame : when a unit comes under the roof, it (the unit) suddenly becomes invisible. Could someone help me. N.B.: I didn't use the normal elevator doodad but a custom one on which I made very minor changes : - no doodad shadow (but changing it won't make the units visible) - changed path texture (of normal and dead doodad) to "mushrom..." - changed name to plafond (French for ceiling) maybe I should try to change doodad classification from bridge to environment ...? |
| 03-14-2004, 09:28 PM | #2 |
Try what you said. Also, makesure"Is Walkable" is false. Then set the pathing to NONE. |
| 03-14-2004, 09:36 PM | #3 |
OK, I changed walkable to False, I'm gonna try it tomorrow (too late now), hope it will work. Anyway thanx for help. |
| 03-14-2004, 10:26 PM | #4 | |
Quote:
Yeah, what Zurg said ought to work. The unit isn't actually becoming invisible, its walking up onto the roof. |
