| 03-16-2004, 03:53 AM | #1 |
well, i should start off by saying i began this project before i realized other people were working on similar maps, but.... i think this one will have a different (and possibly better) "flavor" than the others. Overview: This map is an AoS-style game, set in the storyline of the Ice Age cycle, and includes (only!) charachters and cards/spells from the Ice Age block (Ice Age, Homelands, Alliances). I am attempting to for the most part, convert the card game into the wc3 game, but with lots of the ajustments that must be made when converting a turn based game into a real time game. Similarities: Mana must be "tapped" to cast spells. All ingame spells will have the same casting costs as their respective cards in the actual card game. Cards will have the same effect when cast (within reason). Differences: No 'untap' step is required, the limit on the spells you can cast are purely how skilled you are at manipulating and knowing which spells are where. "until end of turn" effects will last 60 seconds, to compensate for the lack of actual "turns" there are no plans (currently) for a "20 life" system, damage, etc, is currently generalized as 25 ingame hp = 1 "toughness/life", but 10 ingame damage is 1 "power", this is to compensate for how much focus is required for the spellcasting system. I'll add other things as i think of them, or implement them. criticism/approval appriciated! thanks everyone, AnArKi |
| 03-16-2004, 04:17 AM | #2 |
Very interesting way of converting MTG world to W3 world. I would say it has potential because it is unique. Don't forget the Scaled Wurm. It is my favourite card and I refuse to play it without the wurm ^_^ |
| 03-16-2004, 10:35 PM | #3 |
This Idea is sooo NEWB..just stop now :D |
| 03-18-2004, 06:13 AM | #4 |
i quite like it. |
| 03-18-2004, 07:00 AM | #5 |
Its really good idea! I hope it works!! |
| 03-18-2004, 02:51 PM | #6 |
I want to see how you implement some of the units and spells before I comment too extensively, but it's worth noting here that your terrain is pretty darn nice; way above average. Furthermore, Ice Age block is a pretty visually interesting and cohesive set of Magic cards, so if a person is going to do a game based on Magic, that's a good way to do it. |
| 03-20-2004, 06:00 AM | #7 |
thanks for the feedback guys, ive been working on the terrain even more....needless to say, its MUCH better than in the original shots i posted :D also, as a further augment to the whole concept of the map, i have all 3 ice age cycle novels sitting right here before me, with detailed descriptions of anything and everything i might want to add to the map. also: semi-unique army setup: the Kjeldoran Forces have a more standard army setup: consisting of basic melee units, smaller number of more advanced melee units, and then ranged attackers. Lim Dûl's Undead, however, have a much different way of combat; each undead unit will ressurect units it has killed, so the army tends to "build itself" while progessing forward. obviously, i'll add some safeguards and balances to this method, so, for example, all undead units might do slightly less dmg and have slightly less hp, to balance the fact that they are nothing more than whatever they kill. in conclusion, ive been working on this long and hard, and i might (might!) have an alpha-testable version sometime in the next week or so. PS. i'll post new screenshots in a bit :) AnArKi |
| 03-20-2004, 06:33 PM | #8 |
Did you read the Ice Age books? I think that those would be a very good resource in creating many of the factors in this map. |
| 03-21-2004, 12:00 AM | #9 | ||
Quote:
Quote:
__________ |
| 03-24-2004, 11:24 AM | #10 | |
Quote:
|
| 03-24-2004, 11:31 AM | #11 |
I love the idea, and have a bit of experience as I'm building an AOS. Also, I started M:tg when Ice Age was released (9 years ago). here's the whole card List Drop me a line if you need any help or skins. |
| 03-24-2004, 01:11 PM | #12 |
It's funny, it seems like Magic and Warcraft 3 have a large overlapping following. I started at the end of Dark, although I'm not playing much any more. |
| 03-24-2004, 10:25 PM | #13 |
Hello everyone, ive been away for a bit, and i'll be back home either tomorrow or on saturday :/ been on vacation at my dad's place for spring break, so i havent been able to work on teh map :( but.... i have been brainstorming for ideas about the "mana" system in this map, i wanna know if this would be too anoyying... example (assuming you have at least enough mana in your mana pool to cast this): you cast Scaled Wurm, 7 colorless and 1 green mana. 1 green mana is subtracted automaticaly, as its a colored mana symbol. then you are prompted by a series of dialog boxes (7 in this case) to pick which mana you would like to use. the options in each dialog box will be for the available mana, ie. if you have 4 green mana in your mana pool, 2 white, and 4 blue, the dialogs will show at first green, white, and blue mana to spend. thus, you could click "green, green, green, white, blue, blue, blue" and be left with 1 white, and 1 blue. or, i suppose there could be a command to enter, for example, !automana , which would automaticaly pick mana from your mana pool at random to use for the spell you were casting. anyways, i'll be back home soon, and be working hard on getting this map to really come together, i should have terrain done within a day or 2 from getting back, and i can start working on the AoS armies, and player heros, etc. |
| 03-25-2004, 06:33 AM | #14 |
I was thinking about this tonight at the Barenaked Ladies concert, and I think that the most fluid way to do what you want is to make a store unit instead of a dialogue box. Add "sell"able mana to the shop if they can produce that kind of mana, and increase the supply by 1 when they "untap" or whatever it is they do to get more mana. Then keep track of how many of these mana "units" that they purchase, and once they hit enough to cast the spell, put it "on the stack", or however you're doing it. |
| 04-03-2004, 05:20 AM | #15 |
Closed at AnArKi's request. |
