| 03-17-2004, 12:25 PM | #1 |
hey map makers... i need a trigger done for me. I need one so when you type a message like -neutral give, the units you currently selected will be given given to neutral passive. |
| 03-17-2004, 02:51 PM | #2 |
You can do like this: Event: Player - A player types a message containing -neutral as an exact match Condition: Action: If triggering player equal to player 1 red, then: Unit-Pick every unit selected by player 1 red, Unit change owner of picked unit to neutral passive. May have som troubles but it should work |
| 03-17-2004, 08:05 PM | #3 |
if it works you can give me your b-net name and i will give you credit... If you want your name in color also, i will do that. Plz tell me what color also. Thanks again. |
| 03-18-2004, 11:39 AM | #4 |
srry but it didn't work. Anyways i need all the units you selected to go under neutral's command |
| 03-18-2004, 11:47 AM | #5 |
It gos something like this: Events:player01 types in as an exact match nuetral give Conditions: Actions: units in selected area change owner ship and color to [red] |
| 03-18-2004, 12:20 PM | #6 | |
Quote:
Hmm Some Weird Replies There, But Neways Heres What You Do; Event: Player 1 Red (or watever player you want) Types -neutral give as an exact match Action: Pick Every Unit In Units Selected By Triggering Player And Do Give Picked Units To Neutral Pasive. |
| 03-18-2004, 12:24 PM | #7 |
The only problem with doing like this is that if you are player 1 red and selects a unit owned by player 2 blue and red enters "-neutral give" the unit owned by blue will change owner. A big problem I would say |
| 03-18-2004, 12:28 PM | #8 |
na don't worry condtion, units selected by player1 = to player 1 |
| 03-18-2004, 12:34 PM | #9 |
i still don't know if this is gonna work but Event- Player types -neutral give as an exact match Condition- Owner of (triggering unit) =to player 1 (red) Action- Unit- Change ownership of (picked unit) to player 1 (red) and change color. hope it works |
| 03-18-2004, 12:36 PM | #10 |
It won't work, cuz the trigger has no idea of were the triggering unit comes from. if you have a unit that comes within range of another unit then it knows who is the triggering unit. |
| 03-18-2004, 12:44 PM | #11 |
have you ever played create your own story? well i'm making a create your own story... and i need to have the triggers like in that. when you type -units give (ALL) the units selected go to neutral hostile (i've maneged to get one to work). and when you type -remove (ALL) the units you have selected are removed. |
