HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

"underwalkable bridge"

03-18-2004, 04:41 PM#1
Mighty3k
is there any way to make it possible for units to walk under a bridge?
03-18-2004, 04:54 PM#2
Cubasis
Quote:
Originally Posted by Mighty3k
is there any way to make it possible for units to walk under a bridge?

Nope, WC3 has only a single pathing layer. However, you can fool/emulate it. When it's going over the bridge, then replace the unit with a flying version, and closely control it's flying height so it looks like he's walking the bridge. Then you just have flying-pathing-blockers around the top-bridge to disallow him to walk over the edge. However, this is only good for special maps, ones that don't have air units (melee?), and...bla.

Hope this helps.

Cubasis
03-18-2004, 05:03 PM#3
Draco
Or just make a trigger and make him move to the other side really quick.
03-18-2004, 08:13 PM#4
Mighty3k
Hmm... what a pitty..
03-18-2004, 09:05 PM#5
Dragon
You could kill the bridge and revive it as needed I think...
03-20-2004, 11:34 AM#6
Bloodslaughter
Hm, I have an idea.

Get out the bridge-model of the mpq and make your own custom doodad with it. (cause I think there is no way to make a custom doodad by giving the bridge model on it.)

Make a torch as base (you can put it everywhere, and units can go trough it and UNDER IT)

So that would be the perfect way to do I think. I did not tested it out, but I think it is gonna work as I said.

:8
03-20-2004, 02:56 PM#7
Sheep(Wolf2)
But can they walk on it?
03-20-2004, 03:53 PM#8
Bloodslaughter
NO.

Just map the scene twice, if it is a cin. If it is a campaign, then you need to get the new WEU.

With the new WEU of PitzerMike, you can do it.

;)
03-27-2004, 07:01 PM#9
AFZ
I Had An Idea while reading this !!

You could use three bridges: two using a custom doodad with the bridge model, and a third one in the middle that is the real bridge, then, put invisible teleporting doors at the bottom,.

Units will walk over the middle bridge and walk under it, teleporting to the other side, but the teleporting effect will be under the bridge.
03-27-2004, 07:53 PM#10
TheOutcast
You only need two doodads, one that looks like the brige and has no pathing (like a mushroom) and one that is an "nonexistant" brige is invisible but is actually the pathing for the brige (kinda like a very large invisible platform) It's fairly simple to use triggers to turn the giant invisible platform on and off. Hope that works for you