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lots of questions

03-18-2004, 09:31 PM#1
Pyrus
1)If using a unit model as a projectile, is there any way to not show the dying animation when the projectile hits?

2)Is there a chanelling ability that requires no target?

3)How do find the end point of impale with respect to the location of caster?

4)How to get ethereal models?

5)Is there a projectile spell/ability that targets a point?

6)If you hide a unit can you still move it with triggers?
03-18-2004, 09:45 PM#2
ThyFlame
Quote:
Originally Posted by Pyrus
1)If using a unit model as a projectile, is there any way to not show the dying animation when the projectile hits?

2)Is there a chanelling ability that requires no target?

3)How do find the end point of impale with respect to the location of caster?

4)How to get ethereal models?

5)Is there a projectile spell/ability that targets a point?

6)If you hide a unit can you still move it with triggers?

-----

2) tranquility i think... cannabalize sort of is

3) you'd have to know the traveling distance and use math - distance between 2 points to get the distance between casting unit and target point of ability being cast. casting range - distance + travel amount past the distance... something like that...

4)cast banish on the unit, dummy caster if u have to

5.) carrion swarm is probably your best bet; u could change the spell graphic. same with breath of fire / breath of frost
03-18-2004, 09:49 PM#3
Anitarf
2) starfall, tranquility (the later is more editable than the former)

3) point offset by (range of impale) from (casting unit) in the direction of (angle between (casting unit) and (target point of ability being cast)). This is probably not exactly how it goes, but it's the basic principle, you take the direction from caster to target point, and then pick a point that is the range of the impale away from the caster in that direction.

4) just etheral (transparent) models or etheral units? Transparent models would need the "set vertex coloring of unit" trigger, while you make units etheral with the "etheral" ability.

5) Shockwave.
03-18-2004, 10:02 PM#4
x0rcist
Quote:
Originally Posted by Pyrus
1)If using a unit model as a projectile, is there any way to not show the dying animation when the projectile hits?

2)Is there a chanelling ability that requires no target?

3)How do find the end point of impale with respect to the location of caster?

4)How to get ethereal models?

5)Is there a projectile spell/ability that targets a point?

6)If you hide a unit can you still move it with triggers?
1) Not that im aware of :P
03-19-2004, 02:02 AM#5
Pyrus
Updating List:

1)How do you target Tauren corpses? <**NEW**>

Im having problems with
Code:
Unit - Move (Casting unit) instantly to ((Position of (Casting unit)) offset by 600.00 towards (Angle from (Position of (Casting unit)) to (Position of (Target unit of ability being cast))) degrees)
as that he doesnt end up at the correct location, but some other pt. the distance is fine however.

And btw I wanted ethereal units like Spirit Walker.