| 03-19-2004, 02:51 PM | #1 |
Well... I'm havin some trouble thinking of good hero spells for Storm, Earth, and Fire to have. Here's what I've done: Storm: Default Ability - ? (I'm thinking Cyclone or Windwalk) Monsoon ? ? Evasion ? ? Earth: Default Ability - Taunt Shockwave War Stomp Bash Avatar Fire: Default ability - Immolation Firebreath Drunken Haze Critical Strike Bladestorm If anyone has suggestions, I'd be more than happy to hear them.... Plus if you can think of some spell that doesn't exist but would be awesome for one of these heroes, I COULD try makin it... depending on my busy schedule *looks at blank piece of paper, labeled Schedule* I'm planning to use them and other heroes in some map I'm doing, haven't decided what kind though. ^_^ |
| 03-19-2004, 07:44 PM | #2 |
Ok for Earth's abilities no campanes but for Fire..... Blade storm and Drunken Hazerd is not such a good idea, i think some king of a em..... fire attack or fain of fire or fire elemental(if you want) for Storm i think you should make the lvl 6 spell like star fall but insed of stars lightning or something like that, and the 2-nd spell for Storm make some king of ammm lightning sheald (like frost armor) ^_^ Im not a pro but you can ask me anything you want (tho i wouldent have the answer) _________________ Terain: |||||||||| 20% Uniths and Heros: |||||||||| 50% Itams: |||||||||| 20% Skining: ||||||||||| 0% Modeling: |||||||||| 0% Triggering: |||||||||| 20% Abiltities\Spells : |||||||||| 35% And Mapping: |||||||||| 40% |
| 03-20-2004, 02:54 AM | #3 |
ok... I'll put down Storm's default ability as Lightning Shield hehe Storm Default ability - Lightning Shield *Tornado? Hero abilities - Monsoon (for those of u who don't know, Monsoon is like Starfall except rain + thunder) ????????? *Forked Lightning, Mana Shield Evasion ????????? Earth Default ability - Taunt *EarthQuake? Hero abilities - Shockwave War Stomp Bash Avatar Fire Default Ability - Immolation (passive) *Flamestrike? Hero Abilities - Firebreath Drunken Haze Critical Strike Bladestorm I'm using the models that have the death dessipate, and the Fire model that has the bladestorm animation. I might make new spell icons for spells like shockwave, warstomp, avatar, and others so that they have a panda in place of whatever they have in it. I've still got no idea what I'm gonna use these heroes for, but anyways... Anyone have suggestions for Storm's abilities? * = Ideas |
| 03-20-2004, 04:19 AM | #4 |
Storm could have Chain Lightning, Blizzard, Cloud (make it a hero ability), and/or Purge. You could also modify some already existing spells to make them storm-affiliated. Such as: A shockwave attack that uses the cyclone model instead of the shockwave one (like in the old DOTA), or have an ability that is based of curse but uses "lightning to blind the target," and get someother buff to represent it, like makbe the purge one if you're not going to use it, or even the lightnigh shield, but make sure to put it's attachment point at "overhead" to make it different. |
| 03-20-2004, 04:40 AM | #5 |
I'm not sure whether or not to incorporate ice stuff with Storm, since its more of lightning than ice... but then again, blizzard would be a kind of storm hehe. Monsoon, after a little tweaking, works really well but any other spell would go well I guess... Perhaps I'll make Monsoon an ultimate with no range limit, Cloud as 1st default, and Chain Lightning, Blizzard, and Evasion as other abilities. Storm Default - Cloud and ???? (Monsoon?) Hero abilities - Chain Lightning, Blizzard, Evasion Ultimate - Monsoon *maybe I'll rename Thunderstorm (edited range limit) |
| 03-20-2004, 07:34 AM | #6 |
To keep with the nature of Storm, Earth and Fire, only Storm is the spellcaster. Earth has defensive abilities and Fire has attack boosters. Earth: Hard Skin/passive - spiked carapace Shatter Blow/passive - chance to do extra damage/stun/knockback Tremors/ultimate - Constantly pounds ground as it shakes and rocks randomly shoot up from the ground. Add effects as desired. Taunt as a normal ability Fire: Sweeping Blow/passive- cleaving attack Flame Aegis - creates a flame shield around target that makes unit immune to magic and increased hp regen and defence. the unit cannot attack however and the shield expires after a while but could also be broken. Maybe a modified hex that targets your units and turns them to a fire orb with related stats. Immolation (not permanant) Critical Point/passive - chance to instantly kill unit (dosnt work on heroes) Spirit of Fire - envelops his flames in flames making it longer and does extra damage. Units hit by sword catch on fire. NOT Bladestorm - its overused too much Storm: Circuit Sweep - an orb with a lightning bolt connected to the caster circulates around the caster stunning and damaging units that get caught. Caster must channel. Storm Cage - a lightning cage surrounds the target that gives it reduced damage from ranged and damages melee units that attack it. Uprising - Lightning Bolts Stirke enemies around caster (as well as caster himself) and all of them rise and the enemies get stunned/damaged/reduced armor. Maybe use impale somehow. Thunder Cloud/summon - Summons a thunder cloud (flying) that attacks units and higher levles stuns them. Or as an ultimate it could be invulnerable and have the ability healing rain where it hovers over a friendly unit an heals it or over a enemy and attack it. There's my ideas. Have fun. |
| 03-20-2004, 08:32 AM | #7 | |
Quote:
e.g. Storm - Default = Cyclone - Forked Lightning - Chain Lightning - Wind Walk - Tornado or Monsoon Earth - Default = Pulverise - Shockwave - Force of Nature - Entangling Roots - Earthquake Fire - Default = Immolation - Fire Blast - Fire Breath - Cleaving Attack - Phoenix Well these are suggestions either use them or lose them. Your choice. Make a kool map and mention my name coz one day soon you will be hearing it everywhere..... Muhahahahaha |
