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BJDebugMsg

03-20-2004, 02:52 PM#1
Vexorian
Isn't that function incredibly bad for anything?, see it makes a loop from 0 to 11 to show the text for each player. would this desync?

function BJDebugMsg takes string msg returns nothing
call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,60,msg)
endfunction
03-20-2004, 03:42 PM#2
KaTTaNa
I don't think it would, but wouldn't it do the same as this?
Code:
call DisplayTextToForce(GetPlayersAll(), msg)
03-21-2004, 01:01 AM#3
AIAndy
No, it doesn't desync and it is slightly faster than the DisplayTextToForce because that one has an additional if.