| 03-20-2004, 02:52 PM | #1 |
Isn't that function incredibly bad for anything?, see it makes a loop from 0 to 11 to show the text for each player. would this desync? function BJDebugMsg takes string msg returns nothing call DisplayTimedTextToPlayer(GetLocalPlayer(),0,0,60,msg) endfunction |
| 03-20-2004, 03:42 PM | #2 |
I don't think it would, but wouldn't it do the same as this? Code:
call DisplayTextToForce(GetPlayersAll(), msg) |
| 03-21-2004, 01:01 AM | #3 |
No, it doesn't desync and it is slightly faster than the DisplayTextToForce because that one has an additional if. |
