HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

tunnel underground

03-20-2004, 03:05 PM#1
flamesforzuljin
alright, first of, i want this in triggers, not jass, because, well, i cant do jass. if anyone can help me, that would be great. i have this hero ultimate spell that is kinda like earthquake, but not (earthquake is the base spell)
what i want to happen is when the caster casts it, a big dirt cloud appears like hes tunneling underground. then i want him hid, like hes tunneling towards an enemy building. then like 3 seconds later, the earthquake animation appears. then after the spell is done (duration 25 seconds, or when he does another action that stops the tunnel-because it IS a channeling spell) he should re-apear in the spot where he started. i dont think it would be too hard, just im not good at triggers. thank you again to nyone who helps.

'flames
03-21-2004, 04:25 AM#2
kane635
Well, my mom is making me go to bed... :< Damn it. I'll work on this tommorrow morning, no one else needs to post here.
03-21-2004, 10:44 AM#3
blizzball
Quote:
Originally Posted by flamesforzuljin
alright, first of, i want this in triggers, not jass, because, well, i cant do jass. if anyone can help me, that would be great. i have this hero ultimate spell that is kinda like earthquake, but not (earthquake is the base spell)
what i want to happen is when the caster casts it, a big dirt cloud appears like hes tunneling underground. then i want him hid, like hes tunneling towards an enemy building. then like 3 seconds later, the earthquake animation appears. then after the spell is done (duration 25 seconds, or when he does another action that stops the tunnel-because it IS a channeling spell) he should re-apear in the spot where he started. i dont think it would be too hard, just im not good at triggers. thank you again to nyone who helps.

'flames
im nt sure but it think it is

events= a unit starts channeling an ability

Condition= ability being cast is eaqual to (your spell)

action= create special effect on position of i think triggering unit or positstion of unit
the effect you should use is probably doodads the dust doodad

well i don't think you can do a animation where he digs his way uder the ground

well you can use wait 3 seconds

special effect create special effect on target point of ability being cast using abilitys (i think) earth quake

did this help you a bit?
03-21-2004, 12:45 PM#4
flamesforzuljin
hey thanks! ill try it out

and ill work on a new avatar, if you say its too big