| 10-13-2002, 03:52 AM | #1 |
Guest | All right. Now, here's the trigger in question: Events: Unit owned by Player X dies. Condition: Unit-type of Dying Unit not equal to Wisp All Units in Units Owned by Player X are Dead equal to True Action: Create 1 Wisp for Owner of Dying Unit at Center of Region X facing Default Building Facing degrees. Now, all goes well with this trigger, unless someone is a Peasant, and begins building a Scout Tower, but cancels it. Once they've canceled the building, when they die, the Wisp is not created. Why? What could possibly be wrong here?! Please help me out, because this is a major issue.. |
| 10-13-2002, 04:24 AM | #2 |
Guest | The Wisp is also not created if the building is killed during an upgrade. What can I do to fix this?! |
| 10-13-2002, 07:06 AM | #3 |
well u can try to change the event so that it runs every 1 second.. then put an if/then/else action as the very 1st action like this... if [wisp no longer exists] then [do nothing] else [skip remaining actions].. |
