| 03-21-2004, 09:07 AM | #1 |
Hi guys. I know you can base a spell off of Barrage to make a hero's attack split up, and target multiple enemies with every attack, but I have a problem. When using Barrage, you can enter a value for the damage each attack does. However, I want it to do the damage equal of the hero's attack damage. you know, the damage it'd normally do without that skill. ![]() How to do this? Any help is appreciated, though if this involves triggering, please explain very carefully without too much terminology. |
| 03-22-2004, 11:21 PM | #2 |
Use cleaving attack instead - u can pick damage factor(which is a %) and AOE(range) but using barage would be the same as Pluck yew from TOB - i think that it still does the main damage to the original attacked unit and however much damage to each of the extra units. |
| 03-23-2004, 04:13 AM | #3 | |
Quote:
Of course Cleaving attack will hit many, many monsters--and I'm not sure it works with range (never seen it done or thought to try it, anyhow). Another alternative would be to use a bouncing attack, like the Huntress's have. But that could get into complicated upgrade triggers, depending on how your map is built. |
| 03-23-2004, 05:59 AM | #4 |
what i mean by range is that a melee attack will splash onto whatever the range is meaning that a melee hero could indirectly be a ranged hero if the splash range is say 500 and there is another melee unit such as a footman being attack by the here. the hero will attack the footman and and unit within 500 units will have the x% dealt to it |
| 03-23-2004, 02:17 PM | #5 |
What about not posting these questions in the trigger haven? |
| 03-24-2004, 07:32 AM | #6 |
What about not posting these questions twice? |
