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Not sure how to title this

03-21-2004, 09:25 PM#1
ThyFlame
This borders between both forums...

Basically I want to know how I can get rid of the death blood/sound when killing something via an expiration timer.
03-22-2004, 04:16 AM#2
uL.Sneb
I don't know how to remove the blood when i unit dies but to get rid of the unit death sound you make a small silent .wav file. Then open the sound editor find the unit your looking to remove the death sound from, find file that plays the units death sound right click it, and choose replace internal sound. Then replace it with the blank .wav file and when that type of unit dies no sound will be played. I'll look around and see if I can figure out how to get it not to spawn the blood effect.

If there are normal units that you want to play their death sound export their death .wav files rename them so they don't overlap with the replaced file and import them back into the editor then using a trigger, play the death sound as a 3d sound were the unit died.
03-22-2004, 08:55 PM#3
ThyFlame
I don't have any software to make a silent wav file, could you direct me to one or attach such a wav file?
03-22-2004, 11:42 PM#4
MadFunk
Quote:
Originally Posted by ThyFlame
I don't have any software to make a silent wav file, could you direct me to one or attach such a wav file?

Here ya go. It should work fine, however, I think there's some way to do this with triggers. I'll keep you posted.
03-23-2004, 04:43 AM#5
RaeVanMorlock
You could also try removing the unit instead of killing it. I don't know of anyway to detect when an expiration timer ends, but you could manage them and just remove the unit .1 seconds before it would expire--shouldn't be too noticeable.
03-23-2004, 07:16 PM#6
uL.Sneb
Quote:
Originally Posted by RaeVanMorlock
You could also try removing the unit instead of killing it. I don't know of anyway to detect when an expiration timer ends, but you could manage them and just remove the unit .1 seconds before it would expire--shouldn't be too noticeable.
You can use the event-a unit dies and condition- (dieing unit) is a summon = true and remove the dieing unit from the game and the unit will be removed from the game before the animation and sound play.

I was assuming he wanted it to play the units death animation just without the sound and blood spawn. Still havent figure out how to stop the blood spawn.