| 03-21-2004, 10:59 PM | #1 |
Ok, I have a 3rd person camera set up with a hieght changer that uses the cliff level to determine Z-offset. Works great. Now I walk up to a cliff that goes up, and my camera goes up... but im not on the cliff! is there any way to fix this annoying problem? or is it just the way blizzard half-assed the fuction? If so, can someone provide me with a Jass script that stores the hieght of three units, in the varable "Main_Char" witch is an array size 4(unit) and dumps it in an integer varable "CamFinder" witch is also an array size 4. Thanks EDIT: Do'h! keep forgetting there is a seperate trigger forum now! |
| 03-22-2004, 12:46 AM | #2 |
Uhm... try making the Z-Offset from the relative point of the camera instead of the unit, if that's what you're doing. |
| 03-22-2004, 01:38 AM | #3 | |
Quote:
err... yes... the Z-offset is from the camera.... You cant give a z-offset from a unit unless there is a camera there anyways. |
| 03-22-2004, 07:30 PM | #4 |
The FPS slk realsed has a Z height finder exe that will make a huge jass array that you can put into your map. This will have all z cords you need but you will need to include there string array parsing fuction to read it. :D |
