| 03-22-2004, 02:55 PM | #1 |
when I make a map tahts 480x480 its 9mb when ist just empty with no doodads with nothing! why is it so big? I know max size of maps on bnet is 6mb but I have seen 480x480 rpg maps,so whats wrong???? :( |
| 03-22-2004, 08:11 PM | #2 |
You're seriously doing something wrong if it's really that big. There shouldn't be a noticeable difference in map size because of that. Also what program did you use to create such a big map? |
| 03-22-2004, 09:10 PM | #3 |
I have fixed the problem now ^_^ anyway I used WE Unlimited but what can map be many mbs so I can play it on bnet? |
| 03-22-2004, 10:47 PM | #4 | |
Quote:
Good morning gentlemen! What you say? |
| 03-22-2004, 11:11 PM | #5 |
its 00:03 here lol ;) but I havent really fixed the size problem,Im not meaning enlarge the map by few pixels I need to enlarge it from 224x224-480x480 u know about some program? |
| 03-23-2004, 07:23 AM | #6 |
Ok, the WE doesn't allow 480 x 480 so this won't help you. The only program that can make 480 x 480 is WEU I think but it can't resize - it can only create new maps with 480 x 480. Anyway you can use it to create a new map (480 x 480) then open the new map and the old map in the WE. Go to the terrain layer, enter selection mode (press space), select the whole terrain of your old map. Then copy and paste it to your new larger map. |
| 03-23-2004, 08:34 AM | #7 |
well really is that what I did but do u knwo what happens? well it works but the terrrain chnages Im not talking about cliffs just like snow turn to black bricks and like that its pretty buggy,but of course I can place the right again there but why does this happen? :( |
| 03-23-2004, 09:25 AM | #8 |
Nah, theres no bug at all! The new big map you create must use the same base tileset as the old map. Then ther won't be any wrong cliffs. |
| 03-23-2004, 11:09 AM | #9 |
k I try but its very hard to place the doodads again too man :O and that elven wood o_O |
| 03-23-2004, 11:44 AM | #10 |
You can copy the doodads to the new map the same way. Go to doodads layer, select all doodads, copy and paste The same goes for units |
| 03-23-2004, 03:13 PM | #11 |
Yeah, I know but uts pretty hard to replace them on same place :O |
