HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Fractured Lands AOS

03-22-2004, 05:16 PM#1
Whitehorn
Well, we are hoested at Wc3c, but no one seems to visit the forums, so here's a taster!

Another AOS map? Nope... this one's targeted at the hardcore AOSers, those with brains... a little more than toming up until you can slay throngs of creeps in a single swpie and bring down hell upon the enemy base.

How is it different? Well lets see.. It has all the best bits of other AOS maps, and then some.

We target 10 custom heroes for the two teams. Currently it stands at about 12 heroes, 3 of which has their own skins done. (Imports on hold whilst we fly through beta stages for ease of file size).

The two teams/sides represent good and evil. Your cliche battle. However, the alignments don't stop at that. The Northen forces (good) only regenerate during day light. Their heroes can only cast ultimates at day, and many abilities are cheaper when its not night.
On the reverse, the Southern forces (evil) only heal at night, and ultimates are restircted likewise.

One hero from each side has the ability to siwtch the time of day to their advantage. This adds a uniqe strategic potential to any game. Moon and sun stones can also be purchased, which will turn the time of day.

So, Good vs. Evil. Yin vs Yang. Life vs Death. What else?

Each side has 5 barracks and a HQ, plus a merchant outpost. Each barracks produces troops with orders to attack the opposing enemy barracks. Each player is able to produce generic 'add-on' structures which bolster the troops produced at a particular barracks. They can also research upgrades that affect all troops on their side. In addition, each hero wil lhave a unique 'add-on' structure that adds their own special troop type, upgrade and other shop options.

It doesn't stop there. Each side can hire workers to repair, and (possibly) replace fortifications. Pack mules can be purchased to transport items around the map.

So, unique heroes, special alignment features, creep evolution, what more?

Automated, cumulative hero repawns.
Camera zoom options.
Hero repicking (optional).
Leaver's goods shared.
All team cash is divided amongst 'playing' players, balancing cash to uneven teams.
Wandering gypsy merchants
New and unique items.
New, special abilities and spells, including triggered spells for the critics.
Randomly appearing lucky crates.
Admin tools (optional)
Automated creep advancement (to relfect hero development).

And more... Just check out the forums!
04-03-2004, 02:19 PM#2
erwtenpeller
damn... you stoly our day/night thing... allthough we dont take it THAT far, we just have two heros that use it ^^~!

but whatever, its all good hehe, every good eos is good... i like it ^^~!

but, id u use tomes, i dont play it...