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Odd bug with ability removal.

03-22-2004, 05:42 PM#1
Alfryd
I have a unit (a building,) with 6 abilities based, respectively, off earthquake, flamestrike, call to arms (town hall), mana shield, berserk and immolation. They're all dummy abilities, so you needn't worry about their function. However, I need to replace the last 4 of them with passive abilities (all based off bash) when they are clicked- this dummies their being disabled. The sixth ability crashes the game when I try to remove it. Adding the replacement passive causes no problems. All the replacement passives occupy the correct UI slots. The sixth ability is based off immolation, but I'd replaced a version based on defend that showed the same problem. I've heard of problems with trying to add more than 5 hero abilities to a unit, so I'm hoping this may be vaguely similar. Anybody have any experience with this? Is there a workaround or have I done something boneheaded?
03-26-2004, 08:16 PM#2
Alfryd
OK. I tried out some additional substitutes and it seems that something based off roar will do the trick quite nicely. So, just for future reference, be wary of removing immolation and defend. ;)