| 03-22-2004, 08:33 PM | #1 |
okay...i have lots of problems that i need help with. any help would be appreciated 1) i have a guy similar to the beast master in that he has spells that summon animals. all of the spells (summon golem, troll, and wolf) are based off of the water elemental spell. the problem is that when i have two or more of different summon spells as my heroe's abilities, when i click ANY one of the three to cast them, ALL THREE OF THEM summon at the same time. i DONT want this to happen. the only time this doesnt happen is when he only has the first skill point spent on ONE animal. what do i need to do? 2) i have a spell that hurls rocks down (like blizzard) and damages all units in AOE. but i cant get it right...it only shows up as the blizzard shards. what am i doing wrong? 3) i have a unit (ranged) that its projectile is that AXE that rexxar uses in the single player orc campaign. the unit it is modeled after is the raider. however, when he attacks, first you see the attack animation, then you see the axe come out like a bit later. what needs to be changed? 4) the same unit as above (raider) has a run speed of...i think 300 or 330 ish. i dont need that changed. but when he runs, his run animation is too fast. like hes moving his legs too fast for his movement speed. any suggestions? yes i have a crapload of problems, but i need the solved regardless. i woud appreciate any help. ty flames' |
| 03-22-2004, 09:24 PM | #2 |
1) You cant have more than two of the same order spells, it just wont work right. Its hard coded cant change it. Solution is to have like summon bear, summon quill beast, summon hawk. 2) Only one buff of that spell can be used, so u would have to change the blizzard buff. Its hard coded again, cant do anything. 3) I think it would require model editing or it would be in the art or combat section of the unit editor 4) Im almost sure that is in the art section in the unit editor |
| 03-23-2004, 05:08 AM | #3 |
He's right about #1. No two spells based on the same root spell work right on the same hero. Some different spells also have the same root, like Siphon Mana and Drain Life, or Death Pact and Dark Ritual. #2. I was stymied by this at first, too. Since the buff editor came out, you CAN have multiple Blizzard-based spells in a map with different art. The trick is that the Blizzard buff which you changed isn't actually the one which it gets the art information from. I don't remember which buff is the correct one, and I can't open WE to check for you, but look around for another Blizzard buff. #3. This does not require any model editing. I believe you'll have to change the Animation Backswing for the unit. Each unit has a delay before showing projectiles, in order to allow the model to play its throwing animation. Blizzard set their delays to match the models, generally speaking. Find a unit that originally used the same model you're using, and figure out what their Backswing is. Then copy that to your unit. #4. He's right again. More specifically, one of the first values in the Unit editor is an Animation Run Speed (sic). That's basically the speed at which the run animation plays (there's another one for walk, too). Slow it down and see how you like it. |
