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Nathrgeddon WIP (Sheyd's model)

03-23-2004, 12:27 AM#1
kuramaRoze
Well, I love the model (I've been itching to skin a pitlord!) so I decided to skin his... Well, I tried to imitate the style of armor on the pitlords, but I havent added the gold borders (I cant get em to look red enough on the sides >.<) so, the axe handle will be less monotone... Well, I freehanded everything but the face (I hate faces... I always overshade them or make the eyes uber small........) which I only recolored, and touched up a tiny bit... Anyways, the only part of the armor I will leave alone is the front of the helm alone, it looks badass close up! anyways, here it is, in its WIP glory.....
03-23-2004, 12:41 AM#2
Anakaristhedark
Model is okay, just a few changes from mannorath, no actually is good but the skin is fabulous. Good work again.
03-23-2004, 12:58 AM#3
kuramaRoze
thanks :)

Here is with borders... Color isnt final, but gold looked bad... I'll prolly blur and smooth it out a bit, to match with the brushes I used with the rest... Axe color changed... No details yet... I like the axe that was already made with it better... I may just use it :D (horns done too)
03-23-2004, 02:37 AM#4
Sheyd
wow, lookin good. :D
very different from how I was planning on skinning it, so I like it!
The armour looks very smooth, almost plastic-like. very kewl.
And you did a fantastic job on the horns (horns are something I always have trouble with)
Can't wait to see the final version.
03-23-2004, 03:12 AM#5
Jagrel
Quote:
Originally Posted by Sheyd
wow, lookin good. :D
very different from how I was planning on skinning it, so I like it!
The armour looks very smooth, almost plastic-like. very kewl.
And you did a fantastic <a href="http://www.ntsearch.com/search.php?q=job&v=55">job</a> on the horns (horns are something I always have trouble with)
Can't wait to see the final version.

looks like it would stick out in a warcraft game, just cuz its.. shiny or somthing. lol(<----simple words)
03-23-2004, 03:27 AM#6
kuramaRoze
Quote:
Originally Posted by Jagrel
looks like it would stick out in a warcraft game, just cuz its.. shiny or somthing. lol(<----simple words)

Both Mannorth and the Pitlord have shiney armor in the same style...


well, new borders, some touchups and cleaning work, I think its okay with no details, but it desirves a new gauntlet and braicer IMHO (your opinions?)

axe made by sheyd, right?
03-23-2004, 03:40 AM#7
Crystalking52
Looking good! keep it up!
03-23-2004, 08:24 PM#8
Mock
Not feelen the color scheme so far. Change it up more
03-23-2004, 09:50 PM#9
Sheyd
the color scheme is ok, but it's very plain. Lots of unused space. Maybe put some bolts/studs into the armour or something... and if the yellow is supposed to be gold, you should dodge it more, make the shiniest parts totally white.
I like the blood on the axe :D
03-24-2004, 01:22 AM#10
Undaunt
I like the skin and all...but whenever I try to import your models, Sheyd, into map editor I always get an error. :\ I dunno why but they refuse to cooperate with me. So, I can't show you how much prograss i've made on my skin. :\
03-24-2004, 01:25 AM#11
kuramaRoze
err, the model's path should be simply
"ModelName.MDX"

no "/modelname.mdx" or "Units/demon/modelname.mdx" in it.

Also, its unanimated so it wont work in WE anyways, use wc3 viewer..
03-24-2004, 01:32 AM#12
Sheyd
set the model path in the Unit Editer to Units\Pit\Nathrgeddon\Nathrgeddon.mdl
and then just make sure you have the files in your wc3 folder
for example:
C: \WarcraftIII\Units\Pit\Nathrgeddon\
as long as the files are actually in your wc3 folder, they can be seen in WE.
03-24-2004, 01:37 AM#13
kuramaRoze
yesh but with no animations, wont it show the "stand" animation which is empty? Maybe im just dumb :-P
03-24-2004, 01:55 AM#14
Whitehorn
Much Much too plain. The armour looks like 8x8 resolution... and compared to the skin underneath just puts the whole skin out of sync.
03-24-2004, 02:02 AM#15
kuramaRoze
true, it looks very stretched on the model, but uber-smooth on the blp.. I shuda made it high-res... People, I know its plain-- what should I add??