| 03-23-2004, 04:10 PM | #1 |
I've got this hero called a furious yeti with three abilities in my map. He's got critical strike, Rage [6thlvl] (greatly enhances his attack speed), and Fury Strike (3 mini yetties appear around the target and attack quickly for a short duration). I'm having troubles coming up with a 4th ability that i'm satisfied with. Remember, he's an aggressive melee fighter, think blademaster, so no fancy fire spells or anything like that. Right now he's got pulverize as a hero ability, but another hero on my map already has cleaving attack and they're too similar. I had him with bash, but it made him too powerful when he would use his 6th level (fast attacks with bash and crit = instant death). thanks ~Lynx~ |
| 03-23-2004, 05:06 PM | #2 |
A lot of heros have an aura-style ability, like Devotion or Command. |
| 03-23-2004, 07:20 PM | #3 |
If you think of War3, there is no hero with more than one aura/passive. Since you already have critical strike, give it something mana-using like war stomp (ok, this isn't exactly blademaster style, but it is big-yeti style). If you don't like to give it stun, then use slam or thunder clap. Perhaps another option is battle roar... |
| 03-24-2004, 12:40 AM | #4 | |
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Your hero doesnt have a direct damage spell. Slam/War Stomp/Thunder Clap will work fine as well as any wave ability like crushing wave. |
| 03-24-2004, 12:39 PM | #5 |
Well...command and devotion are already taken by other heroes in my map as well as battle roar. I was seriously considering war stomp/thunder clap however another hero has another enhanced version of it for a 6th level. I'm still would appreciate ideas, and i'm a capable spell triggerer so more complex ideas are welcome. As for a direct damage spell, he's got one, his furious yeti attack...it's not AoE, if thats what you meant. I've got it switched right now to a melee attack ability based off of cold arrows, but it seems to be having graphic problems :(, and i'd prefer a better idea. Thanks ~Lynx~ |
| 03-24-2004, 03:56 PM | #6 |
Do what I did. Base a spell off of the Bear Form or Metamorphosis ability which allows him to (temporarily) chunk rocks at a range, turning him into a STrength Ranged hero. Think Rexxar when he attacks air with his axe. |
| 03-24-2004, 11:03 PM | #7 |
uhhhh....so, whats the reason why you think you cant have more than one ability based on the same ability? just right click on it and hit "create custom ability" and then rename it, etc. it works fine. but anyways, an idea for the last spell... how bout an ability based on impale, like, "Anger Wave", which stuns units in a line, and then increases the hero's damage for a short amount of time. use a trigger to cast the damage increase spell, and base it on inner fire, change the buff, and have a dummy unit with the ability, then when the hero casts anger wave, you create the dummy unit, order it to cast innerfire on the casting hero, then give it a 1 second expiration timer. also, the innerfire-casting unit should have no model (set model to .mdl) and have locust ability as well, this ensures that the unit will not be seen ever. have fun, AnArKi |
| 03-25-2004, 12:51 AM | #8 | |
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How about an auto cast attack modifier (like searing arrows, etc.): Frost Claws - additional damage + slow bonus. OR Ice Modulus - Only targets organic. Freezes them like Frost Wyrm's ability |
| 03-25-2004, 01:37 AM | #9 |
You should probally make an ability that freezes enemies when you cast it... maybe through triggers or something. |
| 03-25-2004, 12:51 PM | #10 |
I'm aware that i CAN'T give the same ability to the same unit, and i'm aware that i CAN give the same ability to different units, the problem is just that i don't want to. I want all my heroes to be unique. I really do like that anger wave ability tho. One question...what does the locust ability do exactly? or more so, why should i give it to him? another question: The yeti jumps when he casts stomp correct? is there any way i can make him do that using triggers? ie unit animation? |
| 03-25-2004, 03:56 PM | #11 |
Yes. All you need to do is figure out what the stomping animation is (which you can do by previewing the models animations in the preview window on the left side of the main WE screen), and then use the appropriate Animation trigger to tell the Yeti to play that animation. If you need help with that, for form's sake, you should pose a thread in the Trigger Haven. |
| 03-25-2004, 04:20 PM | #12 |
I don't think you need to use triggers to play that animation, spells already have a field in the object editor where you type the animation you want to be played when cast. Just look at the Tauren Chieftain's abilities, practically each has a different animation ("attack""slam" for shockwave, "spell""slam" for war stomp). Another idea, if you have not already decided for the anger wave: Hourl tree. :> The efect is simple, the yeti picks up a tree and throws it at a target, great for picking off fleeing heroes, especially because it's an attack based thing and you have a chance for critical strike. Basically, you use a modified mountain giant's "war club" ability that switches the "allowed attacks" of the unit for a set number of attacks, make it last for only one attack, and then edit the hero's "attack 2" to be a ranged attack with increased damage, maybe splash damage on impact, and a tree as a projectile. |
| 03-25-2004, 09:37 PM | #13 | |
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I really like the hurl tree...and yes i know i can switch the animation in the spell, but what if i wanted to make him jump seven times :D? thanks for the advice panto, i think i've got all i need. Thread closed |
| 03-25-2004, 10:31 PM | #14 |
A couple of us were trying to modify the War Club ability before 1.13, and the results were thus: if we modified the ability and left it on the Mountain Giant, it would crash the game. If we modified the ability and gave it to a different unit, it would not enable any special attacks. I hope it's been fixed, or else implementing the Hurl Tree idea will take triggers with some interesting timing. |
