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An real rpg system???

03-23-2004, 11:45 PM#1
joseka
[edit]: I made a bit of the system look at the attachment

Hi anybody knows if there are map in which you play by turns like the Final Fantasys Rpgs??? Currently im working in a battle System like those on Final Fantasy series (well snes like) , hehe fortunately i made a system in which the heroe with more agility start attacking first, but i need some help thinking about a System to precharge Enemys into battle.

The thing i do is enter all the units in an array of units an then order then by agility(using a bubblesort algorithm ehh nothing to care only saving an doing thinks) , for now i enter the unit directly using:
-create a blademaster in friend1<-----This is a zone
-arrayofunit[0]=last created unit
-create a tauren chieftain in friend2
-arrayofunit[1]=last created unit
and the same for all units (including enemies)

the think im looking is something to randomly create enemy units acoording to the zone in which the heroe is (like ff again)
03-24-2004, 12:04 AM#2
Transcendence
Heh, download Hero RPG of this site. Go to forums and go down til you see it. You'll be mad at how good it is. It has an ATB gauge and you use arrow keys to scroll through your menu, and everything.
03-24-2004, 12:47 AM#3
joseka
Quote:
Originally Posted by OperationFT
Heh, download Hero RPG of this site. Go to forums and go down til you see it. You'll be mad at how good it is. It has an ATB gauge and you use arrow keys to scroll through your menu, and everything.

Whoa Nice im looking into it, Thankz for the info , more maps with that style there???
03-24-2004, 02:30 AM#4
g3m1n161
hey if ur basing turns off agility then make the enemies all heroes! no need to make them units. just make them weak heroes with triggers to auto-learn abilities. also make all their abilities autocast. thats what im doing for my tactics map that is unanounced except now...
03-24-2004, 08:50 PM#5
joseka
Quote:
Originally Posted by g3m1n161
hey if ur basing turns off agility then make the enemies all heroes! no need to make them units. just make them weak heroes with triggers to auto-learn abilities. also make all their abilities autocast. thats what im doing for my tactics map that is unanounced except now...

Well my problem with autocasting abilities is that in my map I pause ALL units so when is the turn of somebody i unpause that unit, do their things (attacks, cast something) and then unpause again (if i put it with autoasting i losse some control of the situation, so the thing Im doing with the comp AI is a trigger that randomly choose a number between 1 and 3(could be less or more), if is 1 attack random unit if it 2 throw a special power to a random unit.

My only problem is that the random numbers appears to be the same every time i play it :(
03-24-2004, 11:00 PM#6
Ligature
I have a map that does the ATB thing too... if you'd like to check it out and steal pieces, go right ahead - the link's in my sig. I'd appreciate comments too - I'm a game dev wannabe so I'm always interested in criticism and ideas about games in general.

Oh and about the random numbers showing up the same every time - there's an option in the Wc3 WorldEdit preferences or somewhere to "Use same random seed on test" or something. Sorry I can't be more clear off the top of my head. But anyway it might be interfering with the way your system works - basically if you have it active, every time you test a map, anything you've randomized will come out the same every time.

Edit - one last thing: in my map I didn't want to make all the enemies heroes, so I just had the battle system use their point values instead: they don't need to gain levels, but that gave them an "agility" value to use.

Good hunting!
03-25-2004, 12:21 AM#7
joseka
Quote:
Originally Posted by Ligature
I have a map that does the ATB thing too... if you'd like to check it out and steal pieces, go right ahead - the link's in my sig. I'd appreciate comments too - I'm a game dev wannabe so I'm always interested in criticism and ideas about games in general.

Oh and about the random numbers showing up the same every time - there's an option in the Wc3 WorldEdit preferences or somewhere to "Use same random seed on test" or something. Sorry I can't be more clear off the top of my head. But anyway it might be interfering with the way your system works - basically if you have it active, every time you test a map, anything you've randomized will come out the same every time.

Edit - one last thing: in my map I didn't want to make all the enemies heroes, so I just had the battle system use their point values instead: they don't need to gain levels, but that gave them an "agility" value to use.

Good hunting!

Whoaaa nice info about the seed
^_^ ^_^ gonna test your map :D
03-31-2004, 10:19 PM#8
joseka
Well i made something like an hibrid between warcraft3 with turns, the map for now is played in turns (all sorted by the agility of the units) althought im working to make an real ATB system in which you can combine the turn of two unit or more to create a superpowerfull attack (or magic ^_^)(like Crono Trigger the rpg game in snes or breat of fire IV).

For now i dont have a plan to make an RPG so im releasing this map like an template for all people who wants to make an RPG map (I need ideas for spells and abilities so this map will grow up, if you have something post here) but if you wanna help triggering your map i could help you only PM me. :D

Quote:
I have a map that does the ATB thing too... if you'd like to check it out and steal pieces, go right ahead - the link's in my sig. I'd appreciate comments too - I'm a game dev wannabe so I'm always interested in criticism and ideas about games in general.

well your map is a hell of good :D only that it could become confusing sometimes for example at the first battle i didnt know where was the monster ^_^ hehe maybe im a little blind but the real time system if just what i need to make the Chrono´s thing so consider yourself leeched)