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Need help with a spell.. specifically dialog buttons.

03-25-2004, 01:48 AM#1
sans
I guess it's no big deal that idea's are shared among the thread so I'll just post my idea here and now because I'll probably get a better feed back that way.. =D

I'm creating a hero called a Soul Harvester. Every unit it kills will adjust a variable. The spells are as follows (I will explain my problem after these descriptions):

1) Soul Surge - The Hero causes raw damage based on the number of collected souls by a factor, determined by the level of the spell. ie. Casting a LVL2 spell with 37 souls harvested will cause 37x20 dmg, and empty the soul tank.

2) Strength of Many - The Hero's stats are temporarily increased by a factor determined by the level of the spell times the current soul count/3. At LVL3 for example, 37 souls by a factor of 2 would produce (37/3)x2 = +24 to all stats.

3) Revive - The Hero simply revives fallen units using souls from his soul bank. Each revival costs him a soul. Level's decrease cooldown.

And a super which I'll get to at another time (if someone is actually interested in using this hero idea just ask and I'll tell you what I'm going to use as his super)

Now the problem:

I want to create a ?button? dialog centered at the bottom of the unit owners screen that simply displays the current souls harvested. Think of a hero revival countdown timer that's static to a specific players, and only shows that variable.

I've toyed around and got it working within a leader board.. but it's not pretty. And it's in a somewhat obtrusive location (top right by default, i suppose you can move it). Any radical idea's?
03-25-2004, 05:37 PM#2
BattleBotv8.2
He pmed me and asked, the best I could think of at that time was floating text at bottum right, like offset of xunit. Doing a dummy unit and create it above unit would probaly be better.

Also maybe change either food, wood or gold to souls and change the icon with banish.

Why would you need multiple spells? Just do if level of ability equals to x, then multiply it by z else then repeat that 2 times and add the level of ability.
03-25-2004, 06:48 PM#3
Craga_89
I agree with BattleBotv8.2's idea about changing money or lumber into souls but it could cause a problem if you are making a game with him it as you wouldn't be able to see both your resources. May I suggest the use of a Multiboard, which you can drop down when you want to see the number of souls and collapse when you want it hidden. That would also appear in the top right though although im not sure you can edit its place on the screen where it shows up.
03-26-2004, 12:26 AM#4
sans
Quote:
Originally Posted by BattleBotv8.2
Why would you need multiple spells? Just do if level of ability equals to x, then multiply it by z else then repeat that 2 times and add the level of ability.

Yeah that's that what I meant.. I guess the word I was looking for was "seperate triggers". =P
03-26-2004, 12:28 AM#5
sans
Quote:
Originally Posted by Craga_89
I agree with BattleBotv8.2's idea about changing money or lumber into souls but it could cause a problem if you are making a game with him it as you wouldn't be able to see both your resources. May I suggest the use of a Multiboard, which you can drop down when you want to see the number of souls and collapse when you want it hidden. That would also appear in the top right though although im not sure you can edit its place on the screen where it shows up.

I'm going to save myself 45 minutes..

How do you do that for one player (the owning player of that unit), and have it show a specific variable? =P