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A new map Idea!

03-26-2004, 12:16 AM#1
Azahd
Its going to be called The Six Orbs.

The Undead/Demon Followers
It will have a person who controls a demon/undead army with one hero. He has to collect all six orbs and bring it back to his temple so he can resurect his demon lord.

The Protectors
There will be 3 other guys trying to prevent this buy collecting them all and bringing it back to there city so the demons and undead can be driven away and the Demon lord can't awaken. These guys win by possesing all six orbs like everyone.

The Seekers
Now there are six other people. These guys are not allied. They all seek the Six orbs for themselfs so they can be all powerful. These six people all start with an orb at a city they destroyed to get it or on a pathway looking for others or coming out of a dungeon etc. They all have to fight eachother to get all six of the orbs and then that person wins. Of course the undead/demons and the protectors are out to get them too.

The Orbs
Now for the orbs. You already know theres six orbs. Each orb has a different name and power.

Life orb - Gives you bonus mana and health regeneration and when you die it reserects you with 10% life and mana. Extra damage to undead units.

Death orb - Gives you life stealing attack and each person you kill makes a zombie and each hero you kill gives you an abomination. You have 5 food and a zombie costs 1 and an abomination costs 2 and you can't go over that. When you die a Abomination will be created to avenge your death.

Dimensional Orb - (Based off the lightning orb) Each attack you do creates a rift in the dimension slowing down your opponent. 10% chance that your opponent will receive 2 times as much damage because some of him is left in the other dimension. 10% chance your orb will create a rift causing a attack to fail and leaving you with no damage from the attack.

Imprisonment Orb - The Demon Lord soul is kept prison and the orb emmites a small bit of his power to the wearer. 6 added to strength, and 2 to intelligence and agility. 15% chance you will stun your opponent. Increased armor amount.
Swift Orb - Faster attack and movement speed with 20% chance your opponent will miss. 5 to agility.

Power Orb - This orb is connected to all other orbs. The more orbs in range the more powerful it gets. This orb can detect other orbs on the map.

What do you think?
This will be my first map. I was going to do an rpg but I wanted to do something a little easier for my first one. So is this map a good idea so far?

Edit: Updated the Orbs.
03-26-2004, 12:58 AM#2
Thunder-Hunter
Cursed Orb: I think it should give the holder a small % chance to miss (To miss enemy, not to miss an attack by one) then a larger [double?/1.5%?] % chance for enemy to miss attack.

Element Orb: The 6th orb? Maybe it will give the user the power to like do some elemental stuff (AKA Spells) or something...
03-26-2004, 01:09 AM#3
Azahd
I was thinking about the cursed orb too and was thinking it should have a small negative effect on you. How about 10% you miss like you said and the opponent gets cursed and takes 15% more damage and unfriendly units in the area attack him (Like if he used taunt or something.)

I have no Idea how im going to fit all these things in one. Well maybe a little idea.

I don't really like the elemental idea. I wan't to ahve the orbs powers be paasive (used all the time no activation or mana depletion maybe some exceptions.) Maybe it can do with speed? Something to improve attack speed and running speed. but what would be a good name.
03-26-2004, 03:27 AM#4
Panto
Are you going to post a thread for your map as it progresses in the Maps in Development subforum?

Or, do you want me to move this thread there?
03-26-2004, 09:04 AM#5
Azahd
Ok you can move it.
03-27-2004, 12:10 AM#6
Thunder-Hunter
Hmm.. I think the enemys attack enemy thing might be overpowered. But I don't know.. give it a whirl and find out.
03-27-2004, 11:11 PM#7
Azahd
I think I am going to change it to Imprisonment orb which holds the Demon lord (who I need to name). The Orb can hold one soul of a victim and the only way to release the soul is to gather all six together. The imprisonemnt orb grants you some powers that the imprisoned soul had.

The demon lord was strong and slow and didnt use many spells so the orb would give you something like 6 extra strength and 2 extra intelligance and agility. And you have a 15% chance you will stun him and armor points added

I also have an idea for the other orb.

Swift Orb - Bonus attack and running speed 20% chance your opponent will miss an attack. 5 added to agility.
03-29-2004, 01:09 PM#8
Frozzt
How would you make the power orb to detect other orbs within range?
04-05-2004, 07:30 AM#9
Azahd
Im not exactly sure. I might just make a regoin and put it on him and when another orb is in the regoin it will get a bonus.
But it would be better if it was a circle instead of a square. Any ideas on what I can do?

And can a mod Change the tittle to "The Six Orbs" please.