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Environment Pack Importing Problem

03-26-2004, 01:13 AM#1
Sheep(Wolf2)
How come some of the models I try to create doodads with don't appear in the editor?

I import them and then I create custom doodad with the war3mapImported\Elveswood1.mdx for example and it doesn't work. It gives me the cannot find file error message.

Then if I try C:\Program Files\Warcraft III\Models and Skins\Enviroment Pack\FurTreeGreen.mdx it still doesn't appear in the editor.

O and why does it change it from mdx to mdl and where are the models for some of the skins like the AeriePeaksFir01CanopySki1.blp?
How would I get shrubs to work?

Help would be much appreciated. So far the only ones I have gotten to work from the pack is the arbre and elveswood tree using the C:\Program Files\Warcraft III\Models and Skins\Enviroment Pack\Elveswood1.mdl way.
03-26-2004, 01:54 AM#2
Dragon
Only two possibilities:

You didn't restart the editor

-or-

You didn't put the correct paths, by the way, AeriePeaksFir01CanopySki01.blp is the skin for the Fir Tree (Elveswood).
03-26-2004, 02:07 AM#3
Murcielago)
you dont need paths for the models onnly the skins..... :D


Edit: read the read-me
03-26-2004, 02:56 AM#4
Mordrag
did you read the readme file? if not add the majority of the skins to Textures\
03-26-2004, 11:13 AM#5
[Death]
The models should be all .mdx. The WE changes to .mdl because it converts the .mdx into a .mdl because the WE doesn't read .mdx, something like that, I don't really remember, but somebody posted that.
03-26-2004, 07:40 PM#6
Sheep(Wolf2)
For the shurbs, I made a custom doodad called shrubs one and it uses the Shrub<Base> model file and then I added 6 more variations to Art - Variations so there are 9(6+3 original). When I try putting them in the world editor the original 3 work but the other 6 aren't there.