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Night Elf Village

03-26-2004, 10:47 AM#1
BuRnInSpartan
Well i was really amazed at the work of gitlich and decided i would see if he could make a better night elf village than an orc city! Anyone is welcome though!
03-26-2004, 10:48 AM#2
BuRnInSpartan
Gitlich... if you could tell me what program you use to stack and get all the new doodads/units please tell me! You rock!
03-26-2004, 04:15 PM#3
Gitlich
Quote:
Originally Posted by BuRnInSpartan
Gitlich... if you could tell me what program you use to stack and get all the new doodads/units please tell me! You rock!

Well, ive already put what models to use in the orc city thread 9before i saw this), the stacking, its just done i WE. you just need to turn pathing in the object editor to the one labeld mushroom, cattill.......ect. All this means is the way you place it is now the same is a catill or mushroom, it is effectivly not there, so units can walk through it (to solve this in game just use pathing blockers), but more importantly they an be placed overlapping one another (just like when placing mushrooms) then to stack the doodads select one and hold ctrl and press page up, this raises it, to lower press page down with ctrl, so you can have objects on top of each othercreating the walls with the support colums for example.
the best way to make objects like this is to right click on a cattil say (i think only the one in sunken ruins has the correct pathing) then right click and paste into custom doodads, then change the model file. this is beacsue when you place an object like a support coulum it has to align to the grids, which means it can only be placed in a grid like form, (i knwo this isnt very well explaned but i cant think of a better way), to see what i mean select a doodad like a cattil, and move it around then do the same with a support coulum, you have less freedom as to where you can place this, anchaning pathing dosnt change the way you can place the object.

Pretty much all of this is in the tip of the trade thread, as well as everything else youll need to know about terraining.

[edit], as for the comp, sure why not, ive been meaning to make a terrain in ahenvale for some time

[edit], one last thing, remeber to turn reset fix oject height off, its at the end of the advanced menu
03-26-2004, 05:42 PM#4
Gitlich
Some screenshots of the begining of my village, one at night, one at day
03-26-2004, 11:11 PM#5
BuRnInSpartan
i like the pics. Outta curiousity... how'd you make the coleseum? Was it a model you made?
03-26-2004, 11:17 PM#6
Gitlich
Its not a cutom model, its made from support colums, in the way i described earlier, this idea was origonaly done by Murcielago), you can see his one in the UD city challenge thread
03-26-2004, 11:38 PM#7
BuRnInSpartan
i wish i could terrain like you...
03-26-2004, 11:38 PM#8
BuRnInSpartan
possibly help terrain a bit with my map? i'll give you lots of credit in my map.
03-26-2004, 11:48 PM#9
Gitlich
Quote:
Originally Posted by BuRnInSpartan
possibly help terrain a bit with my map? i'll give you lots of credit in my map.

This NE map, or another one?
03-26-2004, 11:53 PM#10
Aznwhore
wrong forum
03-27-2004, 01:09 AM#11
BuRnInSpartan
srry about that. i thought i'd ask though.
03-27-2004, 01:12 AM#12
sc_freek
Quote:
Originally Posted by Gitlich
Some screenshots of the begining of my village, one at night, one at day
:o o_O :o
wow
03-27-2004, 01:27 AM#13
BuRnInSpartan
mine are nowhere as good as gitlich's
03-27-2004, 01:29 AM#14
BuRnInSpartan
what do you think?
03-27-2004, 01:30 AM#15
BuRnInSpartan
srry i forgot to mension the deadline for Nightelf city is april 31