| 03-26-2004, 01:20 PM | #1 |
I want to know how to make the tree angle that follow the slope... See this pic if u dun understand what i mean: http://www.elilz.com/pic.php?startnum=119 THx. |
| 03-26-2004, 03:30 PM | #2 |
Well, for units at least, there's a stat called Max Pitch, which determines how much the model's angle conforms to the terrain. For example, a lot of buildings have 0 max pitch, because they're always perfectly straight up. I would look for a similar stat for the tree doodads. I don't know if they have one, but if they do, setting it very high will be your best bet, I think. |
| 06-06-2004, 02:26 PM | #3 | |
Quote:
I hope there is a better answer that would help. THX! |
| 06-06-2004, 02:40 PM | #4 |
Better answer? That's the only answer... Open up the Object Editor, and go to Destructibles, and find the Tree Doodad(s) you want to conform, and find the fields: Art - Max Roll Angle (Degrees) Art - Max Pitch Angle (Degrees) Set them both to 90, then place the trees, and they will slope with the terrain. |
