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Linkmaster's Spell Development Thread - Ask questions and get quick answers!

03-26-2004, 11:32 PM#1
linkmaster23
Like the title says... Just don't make them too too long.
03-26-2004, 11:34 PM#2
Aznwhore
is this a spell request or just questioning?
03-26-2004, 11:39 PM#3
linkmaster23
Questions only please.
03-27-2004, 04:27 AM#4
ThyFlame
Here's a question:

Why do people keep putting up personal request threads for questions when the point of this forum is to publically ask something.
03-27-2004, 02:00 PM#5
linkmaster23
Because, people tend to respond to these... I don't know...
03-27-2004, 02:27 PM#6
AnarkiNet
good point.
unfortunatly(?) i dont have any spell questions right now, but i'd be glad to answer other's questions in this thread.
03-27-2004, 02:38 PM#7
linkmaster23
You can answer them, if I don't respond to them within 15 minutes. :P After all, this is my thread.
03-27-2004, 03:06 PM#8
grymmomevapen
Ya! How to make a corpseexplosion skill with increasing damage/level?
03-27-2004, 03:08 PM#9
Aznwhore
what the hell is a corpseexplosion skill?
03-27-2004, 03:25 PM#10
BattleBotv8.2
Corpse explosion is a skill in diablo that blows up a targeted corpse and deals damage to all nearby enemys.

I would probaly create it off of shockwave, then if number of dead units in x range of targeted point greater than 1, create a special effects and make pick all units in x range and set life to units life - Xnumber.

Then for more damage per levels, do a spell level comparisen.
03-27-2004, 03:27 PM#11
grymmomevapen
Err... well... It picks a random corpse in the region around the caster and makes it go kaboom!- damaging all units around the ex-corpse.
03-27-2004, 03:41 PM#12
grymmomevapen
Quote:
Originally Posted by BattleBotv8.2
Corpse explosion is a skill in diablo that blows up a targeted corpse and deals damage to all nearby enemys.

I would probaly create it off of shockwave, then if number of dead units in x range of targeted point greater than 1, create a special effects and make pick all units in x range and set life to units life - Xnumber.

Then for more damage per levels, do a spell level comparisen.

Ok... but how to make the stupid editor chack the number of dead units within the area of effect?
03-27-2004, 03:55 PM#13
BattleBotv8.2
Pick all units in x range of targeted point of ability being cast and If picked unit is dead equal to true then add picked unit to Xunit group else do nonthing.

If number of units in x unit group is greater than 1, then set unitvarible to random unit in x unitgroup, create a special effect, pick all units in 600 range of unitvarible and do actions, set life of picked unit to life of picked unit - 200, explode xunitvarible, clear unit group.
03-27-2004, 04:30 PM#14
SnowDinos
What abt the inferno/artic blast skill in D2? Those two skills are rather cool. And hope to base it on some ability that even when you are using mana when casting the skill, you will still regain mana like in D2.

Oh, and is there anyway to cast flame breath(???) and burn the units without them having drunken haze on them.
03-27-2004, 04:32 PM#15
SnowDinos
Oh hehe, miss out something. Maybe the mods could like have those D2 related ability all put into one sticky thread and name it something like D2 spells. Seriously, though it is not orginal to have D2 spells in your map, but I really think D2 has lots of cool spells(duh, blizzard game) I think the frozen orb is the nicest cool spell in the game. Nothing beat that spell.

Wonder who is with me for this suggestion.