| 03-29-2004, 04:20 PM | #1 |
In my map, after the orc burrow is destroyed, units are supposed to stop spawning at a certain location. But for some reason it doesnt work. The trigger is: Event -OrcBurrow001 dies Action -Turn off trigger spawn |
| 03-29-2004, 05:06 PM | #2 |
hmmm are you sure you, 1) choosed the right burrow 2)you turn off the right spawn trigger if it still dont work make a condition in your spawn trigger C: <burrow 001> is alife equal to true |
| 03-29-2004, 06:56 PM | #3 |
From my experience, there is some problem with 'preplaced unit' dies events, among a few others involving preplaced units. 1 way to get around this, this is on-the-fly, mind you, is to do the following. Create a region just large enough for each preplaced unit you are using. Create a trigger to pick random unit in region and put into a unit variable. [Works because there is only that one unit in the region.] Then change the trigger to a unit dies, unit = variable, turn off trigger. |
| 03-29-2004, 10:17 PM | #4 |
It doesn't work and I got the right units and trigger. |
| 04-15-2004, 01:57 PM | #5 |
I got it to work. |
