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Having a problem...

03-30-2004, 12:10 AM#1
Limb_Smasher
OK, I made some summoner guy with abilities, and then when I go to try him out I click on one of the abilities and it activates all the other abilities... The abilities custom spells rooted from water elmental and spirit wolf... So if you've encoutered this problem and have fixed it, help me out...
03-30-2004, 12:53 AM#2
Raleign
Quote:
Originally Posted by Limb_Smasher
OK, I made some summoner guy with abilities, and then when I go to try him out I click on one of the abilities and it activates all the other abilities... The abilities custom spells rooted from water elmental and spirit wolf... So if you've encoutered this problem and have fixed it, help me out...

ALL the abilities MUST EACH be based on different ones, no two may have the same base on the same unit, and you can't change that, i'm afraid. You had better remake some of those abilities
03-30-2004, 02:36 AM#3
Bulletcatcher
Quote:
Originally Posted by Limb_Smasher
OK, I made some summoner guy with abilities, and then when I go to try him out I click on one of the abilities and it activates all the other abilities... The abilities custom spells rooted from water elmental and spirit wolf... So if you've encoutered this problem and have fixed it, help me out...

I'd suggest basing the abilities of the beastmaster's spells: One off Summon Bear, one off Summon Quillbeast and one off Summon Hawk. If you want more than three, I believe Sentry Ward, Serpent Ward and Archimonde's Dark Portal are unique spells, so there's six different ones.