| 03-30-2004, 02:06 PM | #1 |
I am making a Resident Evil campaign (look at sig.) and need a trigger to run outta 1 ammo every shot. can n e 1 help me?? |
| 03-30-2004, 02:17 PM | #2 |
I got a old version up in my sig. Though I am going to enter an uptated one where you can have multiple weapons in a contest. |
| 04-08-2004, 05:59 AM | #3 |
I've got one of my own, based on Grater's Orb Ammo System; want me to PM you the details? (I've further modified it, since I'm making a modern war map that uses essentially the same combat system as Resident Evil.) |
| 04-08-2004, 11:54 AM | #4 |
Check here (if you dont already have it) http://www.wc3campaigns.com/showthread.php?t=48025 |
| 04-08-2004, 12:28 PM | #5 |
OK i have one its pretty basic (Beacuse i made it myself) You will need to copy it and change certain things for each player VARIABLES NEEDED PlayerAmmo(Integer Array)(X) x=number of players TRIGGER 1 EVENTS:A units is attacked CONDITIONS:Player Ammo[1] is greater then 0 Owner of(Attacking Unit) Equal to Player 1 Red ACTIONS: Set Player Ammo[1]=Player Ammo[1]-1 Run (TRIGGER 2) ignoring conditions ----------------------------------------------- TRIGGER 2 EVENTS:(None) CONDITIONS:(None) ACTIONS: Set Player 1 current lumber to PlayerAmmo[1]-0 ----------------------------------------------------------- TRIGGER 3 EVENTS: A unit is attacked CONDITIONS: PlayerAmmo[1]=0 Owner of attacking unit=Player1 Red ACTIONS: Unit-Order Attacking Units to Stop Game-Display text for Player Group- Player 1 Red "You have no ammo" ------------------------------------------------------------ your lumber is your ammo all you will need to do is make a trigger so when you pick up ammo it adds x to PlayerAmmo where x is how much ammo you picked up. while you can have more then 1 gun under this it uses 1 ammo type for all |
