| 03-30-2004, 02:26 PM | #1 |
i know you can find them defined within the animations, but you also find them at the end of all the geosets, how crucial are they to transfering an animation? And if they are crucial how should i go about transfering them over to the other model and keeping object ID's intact. Oh yeah and i'm not gonna use cookies program because if i learn to do it by hand i can add animations and stuff. |
| 03-31-2004, 11:29 AM | #2 |
I am also wondering what this is. When I convert my ms3d to mdl, and put in the heading, I am not sure what to o for these animations. Please help. |
| 03-31-2004, 01:59 PM | #3 |
worked with them, i think its how much room the units will take? That makes sense, though what are the points of collision boxes than...? |
| 03-31-2004, 03:31 PM | #4 |
Well I've never EVER had to modify them when I've done anim transfers, not sure what they're use is really, unless it specifies well the min and max extents of a model for animations like how in the unit preview thing in WE the Archer is a lot more zoomed out for instance as because of her victory anim she takes up more room? Only thing I can think of... |
| 04-01-2004, 01:21 PM | #5 |
Zoom for wc3 preview window of the editor, the hp bar height (the ones at the header). usually aint that important when merging anims anyways |
