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is this an AoS/DotA map?

03-30-2004, 02:37 PM#1
Silver_Lynx
I've made my mod, which is similar to an AoS/Dota in many ways, but in a lot of ways, extremely different. I wanted to get the opinion of the public so that i might be able to describe it better in the future to new players.


DotA/AoS similarities
- choosing heroes, and their purpose/objective
- Heroes xp and gold is gained the same way
- buying items (higher level shops are "earned")
- hero revival
- General Objective of the game

Dota/AoS Differences
- Computer Ally is an actual player, who starts off with most of the regular fixings of a melee map (can build buildings, and choose their units etc.)
- The big building that must be killed on each team...is NOT a building, it's a unit.
- This unit (called the bunny) is the primary builder for the team, has 3 lives and magic immunity (so that it doesn't die instantly, and so that newb players don't die creeping with it)
- Bunnies can choose their race (races have been edited to create a more fair and interesting gameplay)
- Both teams choose from the SAME group of heroes (although still only one hero-type per team). I did this for two reasons...one it's original, and two balance issues are a much smaller problem
- there aren't any 'waves' of enemies, or 'generators' as you will. and therefore Heroes gain a significant amount of their experience from creeping instead of fighting.


I've had a lot of trouble seeing if i should 'classify' this as a DotA/AoS game or not. Comments and/or suggestions would be greatly appreciated.
03-30-2004, 03:27 PM#2
Moecraft
Quote:
Originally Posted by Silver_Lynx
DotA/AoS similarities
1.Players pick a unique hero and thats all they get through the game (this does not apply to the bunnies, see later)
2.Heroes can gain xp by creeping or killing opposing team
3.Items can be purchased which are expensive, and designed to create elite heroes

Dota/AoS Differences
4.Computer Ally is an actual player, who starts off with most of the regular fixings of a melee map (can build buildings, and choose their units etc.)
- The big building that must be killed on each team...is NOT a building, it's a unit.
5.This unit (called the bunny) is the primary builder for the team, has 3 lives and magic immunity
6.Bunnies can choose their race (races have been edited to create a more fair gameplay)
7.Both teams choose from the SAME group of heroes (although still only one hero-type per team)
8.there aren't any 'waves' of enemies, or 'generators' as you will. and therefore Heroes gain a significant amount of their experience from creeping instead of fighting.
1.All Hero arena\AoS\TS\RPG maps should have this, a basic part that must be the in the maps.
2. Just like number 1.
3. Well, if you mean that there are ONLY expenscive items in your map, it's not so good, always remember to add different items to make the map more fun.
4. Stole my idea :P
5.Well, i prefer a strong building rather than a strong builder.(I mean, much 'o HP).
6.That's a good idea, should really attract people, try to modify the races, so some are good in a specific thing and all of this stuff.
7.If you have enough heroes, it should be good, but still, unique heroes for each side is WAY better.
8.I tried to do a similiar map, but i'm too lazy. I guess that you're talking about a melee AoS map.
03-30-2004, 04:05 PM#3
teneur2g
it can be considered as a variation of an aos, a player or a computer sends his troops to destroy a unit or a building. and the heroes gotta support the troops or creep, i dont see why it should be considered something else than an aos, only difference you pointed is that the computer is remplaced by a human, and its goal is to send the troops, like the comp would do, but in a more customizable way. it's a funner aos, but you didnt changed the style, only a bit of gameplay.
03-30-2004, 06:46 PM#4
Bloodlust
threadstarters posting is as wrong as senseless. Sorry.
03-31-2004, 12:27 PM#5
Silver_Lynx
Quote:
Originally Posted by Bloodlust
threadstarters posting is as wrong as senseless. Sorry.

2 things....if your saying what i think your saying, then, i think your wrong...and if not...please ask someone about your english.

Note: original msg edited
03-31-2004, 01:43 PM#6
Bloodlust
1) English is not my first language, so it isnt perfect
2) no matter how bad my english is, the posting is still wrong and senseless
03-31-2004, 06:48 PM#7
Youma
Unless it goes against the storyline/theme of the map, it's a good idea that both teams pick the same heroes, then people wont complain about the teams being unbalanced.
04-02-2004, 11:52 AM#8
Bloodlust
OH LOL I AM SORRY
I understood the posting wrong >_<
or maybe its your edit
04-02-2004, 03:24 PM#9
ItMovesItDies
I think it's an AOS also... an AOS I look forward to playing too i might add ;)
04-07-2004, 03:48 AM#10
Silver_Lynx
Quote:
Originally Posted by Alpha Disjunction
That sounds like a fun map type. Perhaps it could be called Team Strife?
What's its completion level?

well, there are versions out there already...but the newest version is about 10x better. It's 100% complete with the exception of 2 things
1) a bunny model/skin :(. Yes, i'm aware there is a bunny skin in the download section...but it's only a skin for the icon, not the model. I could release it again telling everyone the bunny is still a sheep...but thats no fun
2) just a few added quotes and things to help players along (i might save this for later if i find a bunny skin first).

All in all, i think i only have maybe 2-3 hrs more work on it. I figure it'll be about 2 more weeks before you see it online...but i'm running low on friends who can host :\ .

As for a map type name...team strife sounds great.



Quote:
Originally Posted by Bloodlust
OH LOL I AM SORRY
I understood the posting wrong >_<
or maybe its your edit

it was most likely my edit :P. i'm glad you don't think it's useless :D

Note: here's a replay my friend played. I have no idea if it will work with the patch update or not :S.
04-07-2004, 04:20 AM#11
ItMovesItDies
In order to play the replay we need the map, don't we?
04-08-2004, 12:52 PM#12
Silver_Lynx
Quote:
Originally Posted by ItMovesItDies
In order to play the replay we need the map, don't we?

got one version on me here...not sure if it's the correct version :P