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Detecting Build Menu Exit.

03-30-2004, 09:44 PM#1
Alfryd
Please, someone tell me there is a way to do this. It appears that hitting cancel in the build menu does NOT trigger a 'Unit Issued Order with no Target' event, and neither, it seems, can a generic player event detect the order. I'm completely stumped on this, and it could be fairly important to the map I'm working on. Any clues?
03-30-2004, 09:52 PM#2
Vexorian
It isn't an order so it is impossible to detect it.
03-31-2004, 02:18 PM#3
Alfryd
Quote:
Originally Posted by Lord Vexorian
It isn't an order so it is impossible to detect it.

Well, I can detect cancel orders issued to normal units... ID 851976... it just seems that the build menu isn't a part of the unit's 'feature set' so to speak. Oh well. Thanks anyway.
03-31-2004, 05:28 PM#4
Cubasis
Yes, well I worked on this problem for a long time for PR (simulating SC advanced build menu), and no matter where we searched, we could find no way of sensing when someone leaves the build menu.

Cubasis