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UnitShareVision

03-30-2004, 09:57 PM#1
Vexorian
Code:
native UnitShareVision              takes unit whichUnit, player whichPlayer, boolean share 

It allows a single unit to share vision with a player, the thing is it doesn't work when the unit is invisible, any known workaroun?
03-30-2004, 11:26 PM#2
Narwanza
The only thing I can think of right now is create a shadow unit with no model or shadow and use the move instantly (SetUnitPosition()) whenever the loc of the invisible unit changes. If I think of anything better I will post it. You probably already thought of this workaround.
03-31-2004, 05:15 AM#3
PitzerMike
I'm wondering if this function is already in the GUI or if we should add it, do you know Vex?