| 03-30-2004, 09:57 PM | #1 |
Code:
native UnitShareVision takes unit whichUnit, player whichPlayer, boolean share It allows a single unit to share vision with a player, the thing is it doesn't work when the unit is invisible, any known workaroun? |
| 03-30-2004, 11:26 PM | #2 |
The only thing I can think of right now is create a shadow unit with no model or shadow and use the move instantly (SetUnitPosition()) whenever the loc of the invisible unit changes. If I think of anything better I will post it. You probably already thought of this workaround. |
| 03-31-2004, 05:15 AM | #3 |
I'm wondering if this function is already in the GUI or if we should add it, do you know Vex? |
