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milkshape conversion

03-31-2004, 12:24 AM#1
flamesforzuljin
aye...i have milkshape 1.6 i believe (i think the newest is 1.7) and i cant convert from mdl to mdx. i try yobguls converter, some other weird converter that i forget the na eof, and thy all have an error message. i cant figure this out.

also, is there any FREEWARE out there that is good for modeling for wc3? ty

another thing...how do i get wc3 models into milkshape to edit them?

ty again

peace

flames'
03-31-2004, 12:38 AM#2
WC3player2
There is a problem with the exporter you have to replace something with 00, 00, 00 ask a milkshaper and also your sig is huge.
03-31-2004, 01:08 AM#3
WC3player2
Post The MDL and I'll till you what it is.
03-31-2004, 01:09 AM#4
flamesforzuljin
ty...i guess. i dont know what ur talking about, and i will ask a milkshaper...and i will change my sig size

ty again

flames'
03-31-2004, 01:12 AM#5
WC3player2
Just post the mdl that you can't get converted to a mdx.
03-31-2004, 01:17 AM#6
flamesforzuljin
well...its just a test model, but i still need to get it working. i may need help w/ other models too (but grr i only hae 25 more days left)

its a ball bouncing up and down
03-31-2004, 01:33 AM#7
tha_chump
if it's the 765 (or something) error it means your normals are messed up - this is what wc3player was refering to...

If you look in the mdl under all the normals matrices and see something like ###indo### (or something) it means the normals are invalid.

You can change this by optimising your model though this doesn't always work.. or by manually altering them... the way I do it is to change them appropriately eg.

Normals (4) (-- I can't remember offhand exactly what it looks like but....)

{000,000,001; 000,000,001;}
{000,000,001; 000,000,001;}
{000,000,001; 000,000,001;}
{###indo###; ###indo###}

so change this last one to {000,000,001; 000,000,001;}

although I don't think it matters too much
03-31-2004, 01:37 AM#8
tha_chump
no, your normals are not munched up...

you've just forgotten to paste in the heading - check the readme with k-dubs convertor - it has a sample heading that you can copy and paste in

that gives you the lines into which you can specify a skin and select animation frames
03-31-2004, 01:41 AM#9
tha_chump
oh, your other questions - To get wc3 models into mkshape...

you need a program called Biturn - it can convert mdx's into ms3d's among others... search on the net or the files section here

unfortunatly it does not preserve animations or joints - afaik
03-31-2004, 01:44 AM#10
WC3player2
Thats it. It wasn't sure with out seeing the mdl. I don't use milkshape.
03-31-2004, 11:13 AM#11
7leprechaun7
WOuld anyone mind if i posted an MDL that needs conversion? All the animations are in, but i don't know what to do with the stuff the says"boundradius" and all that stufff. You could tell me, or just do it yourself. I would greatly appreciate the help.