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How to fix the probelm with moving buildings

10-14-2002, 09:08 AM#1
Guest
I have this annoying problem:

I am making a tower defence map (go figure :P), and I want to have a bunch of towers that are buildings with unit models. This is fine, but when they fire they are stuck facing one direction. If I want to make it so that they can rotate (as far as I can tell), I have to give them a movement rate of AT LEAST one. This is fine, but it does result in an unfortunate side effect. Occationally the building will move by the tinyest bit so that you don't notice, but enough so that it prevents you from building other buildings adjacent to it. The other bad thing that can happen is that sometimes the building goes walk about (very slowly!) and once it does this, it can't get back onto its foundations. So my question is...

How do you make it so that the buildings can rotate without having to give them an amount of movement or at least do that but stop them from moving about.

Thanx :P, hope you can help...
10-14-2002, 12:18 PM#2
SuperIKI
Disable the rotation stuff to stop the moving.
Add a trigger that runs when a tower attacks.
This trigger should set the tower's facing direction towards the attacked unit.

:yup:
10-14-2002, 02:38 PM#3
weaaddar
THIS IS A REPOSITORY PLEASE DO NOT MAKE POSTS ASKING QUESTIONS THATS WHAT THE MAIN MAP EDITING FORUM IS FOR!
10-14-2002, 04:16 PM#4
SuperIKI
I totally agree.
Bad boy, BeerGut
:knife:

Someone should move this thread to the main forum.
10-16-2002, 06:19 PM#5
DaKaN
Please post all questions in the map development forum

Moved

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