| 04-01-2004, 05:23 PM | #1 |
the classic starfall with diff things falling i want to use normal starfall but it neva works :( alo i want to recreate the ability from icewind dale 2-heroic inspirition what it is is when the character drops below 50% health then he gains an armor bonus, attack speed and damage increase. is this possible? :( also im tryin to make a spell that will turn day to night night to day for a certain time. Possible? :8 also how do you make an offensive/defensive aura? like its bad for the otha team but good for yours? such as it lowers opponents attack n movement speed by 15% each and increases allies by 15%? is this possible? also i want an item that will give the user no bonuses or anythign like that but will givehim a ranged attack. it will change his attack projectile to arrow also i want a spell like the mass entangling roots where everythign gets entangled only instead of a bunch of entangling roots it one HUGE one. thansk for the help in advance i look forward to hearing your solutions! |
| 04-01-2004, 08:04 PM | #2 | |
Quote:
1: In the buff/effect section, look for the Starfall (Target) and modify the art 2: Event: Unit - Life; if XHero life is less than (Arithmatic) Unit life of XHero / 2, if level of ability equals to X, add ability. Do same thing only if it becomes greater than half and remove ability. 3: Maybe modify the Moon Stone ability 4: Modify the Item Endurance Aura ability to target enemys and modify speed to -15. When a unit learns a skill, and level equals to X, add item ability to triggering unit. 5: Modify the the Lighting Orb ability, get rid of the bonuses and make the art to Archers arrow. 6: You would need to do this... Pick all units in XRange of Unit/Targeted point of ability being cast and add to unit group Set IntergerVarible to Number of units in unit group For each Interger 1 to IntergerVarible Set UnitVarible to Random unit from unit group Remove unit from unit group Create 1 DummyUnitWithEntangleAndFlying0ScalingValue at position of Animation - Set animation speed to 1000% UnitVarible Custom text call UnitAddAbilityBJ( 'Aloc', GetLastCreatedUnit() ) Custom text call IssueTargetOrderBJ( GetLastCreatedUnit(), "entanglingroots", udg_UnitVarible ) Set UnitVaribleArray[For Each Interger) as last created unit Wait .01 For each interger 1 to IntergerVarible Unit - Remove UnitVaribleArray[For Each interger] |
| 04-01-2004, 08:26 PM | #3 |
Ok for heroic inspiration ... Do this Event Time - Periodic (Checks every 1 second) or whatever u want. Condition REAL COMPARISON ( life of triggering unit less than or equal to Arithmetic ( Triggering Unit's Max Life * ( . 5) ) Event: Increase HP Increase Armor (add as an ability) whatever else u want to do goes here.... For your ranged attack wish....You will have to have a character which ALREADY has a ranged missile attack i believe. Then just add a Searing Arrow variant with an increased range. So lets say your unit has a ranged missile attack with 120 range or somethang..The Searing arrows cast range = 600 .. So when he fires searing arrows, he will be shooting much further. Im pretty sure it wont work properly if u just take a melee hero and give him Searing arrows. |
| 04-01-2004, 08:34 PM | #4 |
You could also use a modified bloodlust and devotion aura... When the life drops below 50%, create dummy caster and cast modified bloodlust on unit, and pin the unit next to the caster [no pathing and fully hidden]. |
| 04-01-2004, 08:44 PM | #5 | |
Quote:
I normaly create a unit with flying and set height to 0, modify scaling value to something small already, increase animation speed and add aloc ability, that way it's nearly impossible to see the caster. |
