| 04-02-2004, 08:04 PM | #1 |
guys plz dont tell me go look turotials cus i arleady tried and i didnt get alot. well my problem is that i after i download the drawf gernear from the download model section and i entered the RIGHT path into the mpq i tried to load it on war3 (same map i mpqed ) , i went to speel braekr and gave him on model the model from mpq and game interface from the mpq , the icon didnt work ,dont care, but the drwaf model worked just on the map editor , when i opened war3 i saw just shadow..why? |
| 04-03-2004, 07:32 AM | #2 | |
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if there is program plz link me ok? thanks for response. |
| 04-03-2004, 08:13 AM | #3 | |
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drawfgeneral.mdx drawfgeneral.blp and one more file with mdx (drawfgeneral_portrait.mdx) i got this pathes: war3mapimported\dwarfgenereal and go on... put this full path in the obejct units i wanted edit and i got a green big cube... understand the problem? if u dont i can add picture of my problem ,thx u man... |
| 04-03-2004, 08:27 AM | #4 | |
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i sry if i crazy u but im kinda weak on this edit things.. |
| 04-06-2004, 03:20 AM | #5 | |
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To determine the proper assignment of your path, follow this example: Your max file is in the following directory. \3dsmax\war3\mymodel\mymodelv1.01.max Say it references two skins files: \3dsmax\war3\mymodel\skins\skin01.tda \3dsmax\war3\mymodel\skins\skin02.tda When you export mymodelv1.01.max into a directory there will be three files there: mymodelv1.01.mdx, skin01.blp, skin02.blp When you import these into War 3 World Editor, you will have something like this: war3imported\mymodelv1.01.mdl war3imported\skin01.blp war3imported\skin02.blp You need to edit these paths so they are as follows: mymodelv1.01.mdl skins\skin01.blp skins\skin02.blp That should do the trick. If this doesn't work, then just make sure that when you create your 3ds file, all the corresponding .tda files are in the same directory as the .max file. Then after exporting the max into an .mdl, and then importing all the files into World Editor, remove all the paths. i.e: mymodelv1.01.mdl skin01.blp skin02.blp Then save the map, create your custom unit, and you should be good to go. I hope this helps. Foul Spirit |
