| 04-02-2004, 10:56 PM | #1 |
All I want to do is get an existing model into 3ds max 5 and edit it. I tried biturn but 3ds won't accept the .3ds files it puts out. I mean, the art tools have an exporter but no importer! What the hell? There's a dozen programs out there for going from 3ds - mdx, but no way to go backwards. Can anyone help me? |
| 04-06-2004, 06:16 PM | #2 | |
Quote:
Download KMK's Mdx importer/exporter Here put the mse in your ./3dsmax5/scripts/Startup/ and run 3dsmax go to the icon with the hammer and select the tab with maxscript and scroll down there stands utitilies and select mdx importer/exporter uncheck bone rotation and select static * |
| 04-06-2004, 06:36 PM | #3 |
you can't DL that exact file, just go to this page and select under Maxscripts the MDX importer/exporter, then put it in that directory |
