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How on earth do you convert Mdx to anything?

04-02-2004, 10:56 PM#1
thedre412
All I want to do is get an existing model into 3ds max 5 and edit it. I tried biturn but 3ds won't accept the .3ds files it puts out. I mean, the art tools have an exporter but no importer! What the hell? There's a dozen programs out there for going from 3ds - mdx, but no way to go backwards. Can anyone help me?
04-06-2004, 06:16 PM#2
megaerathia
Quote:
Originally Posted by thedre412
All I want to do is get an existing model into 3ds max 5 and edit it. I tried biturn but 3ds won't accept the .3ds files it puts out. I mean, the art tools have an exporter but no importer! What the hell? There's a dozen programs out there for going from 3ds - mdx, but no way to go backwards. Can anyone help me?

Download KMK's Mdx importer/exporter Here put the mse in your ./3dsmax5/scripts/Startup/ and run 3dsmax go to the icon with the hammer and select the tab with maxscript and scroll down there stands utitilies and select mdx importer/exporter uncheck bone rotation and select static *
04-06-2004, 06:36 PM#3
DarkSeraph
you can't DL that exact file, just go to this page and select under Maxscripts the MDX importer/exporter, then put it in that directory