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Normal Unit Ability Problems...

04-03-2004, 01:01 AM#1
ItMovesItDies
Heh once more I've run into a snag on my map. Spell casters.

Basically, I want to give several different spells to one unit... like The orc shamans Blood Lust... The Human priests Heal.... and the Sorceress' Invisibility spell... but I'd have to be able to research the Humans Adept Training AND the orc ones in order to do so...

So is there a way to change it so When I research the first Training hed get Invisibility, and the next time get Blood Lust?
04-03-2004, 02:21 AM#2
Shadow_Strike
if you have tft, go to spells/abilities, find your spells, go to techtree requirement, and change it
04-03-2004, 02:44 AM#3
ItMovesItDies
Ahh another thing i have to wait till ive got tft... ok Thank You ^_^

I'll just put off the spell casters for now.
04-03-2004, 04:24 AM#4
Panto
You can change the tech requirements for these spells by editing the <race>AbilityFunc.txt files, but if you're going to get TFT you'll have to re-do it all in the editor anyway, so I don't recommend you waste that time.