| 04-03-2004, 01:37 PM | #1 |
In the map im making I have an ability called "Equip Weapons" what I want this to do is replace the casting unit with a different unit when the spell is casted on a certain item (ex claws of attack +6) I cant find the right trigger to do this please help |
| 04-03-2004, 09:17 PM | #2 | |
Quote:
I think I understand what you're trying to do. Event - a unit begins casting an ability Condition - Ability = to ("___") Action- If (item type of (item being manipulated)) = to claws of attack+6, then (Remove (casting unit)) and (create one (********unit type of unit that you're using to replace the caster *************) at position of (casting unit), else do nothing. You have to do an individual if/then/else trigger for each item type, though. |
