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Rename a skill?

04-03-2004, 09:24 PM#1
Myran
I have several (4) skills with the same names (the 4 letter combination thing), how do i rename them? Preferably right in the world editor, but i'm willing to extract and edit..
04-04-2004, 02:05 PM#2
Myran
Bleh, thats just great..
Will try hex editing, wich one is the world editor ability data?

Edit-
Didnt work, now it says the ability data file is corrupt..

Edit 2-
Ok, now i got it to work slightly better, the world editor does start, but the skills does not appear in the ability editor.. and when i try to start the map wc3 crashes..

Is this really impossible? Can i not have a unit whose skills are all based on one skill? (in this case its kindov a summoner with all skills based on water elemental)
04-04-2004, 05:20 PM#3
Panto
The game really will not let you have more than one skill with the same root skill on the same unit.

But since there are several summon skills (Water Elemental, Feral Spirit, Inferno, Vengeance, Summon Bear, Summon Hawk, Summon Quillbeast, Raise Dead, etc., etc.) you should be able to find however many different skill roots for the number of skills you have.
04-04-2004, 07:29 PM#4
Myran
I did that, but what if i want a hero with 5 summoning skills that can use the water ele style summoning (when you summon a new ele the old one does not disappear)? I really shouldnt have to do that with trigger :\ Oh, well.
This map is a lot more work than i first expected it to be :\
04-04-2004, 09:16 PM#5
Myran
Another problem I have is with tooltips.. the values of damage and stuff in them are very often wrong on my new skills.. i'm guessing it's because they take the values of the old skills and place then in the tooltips and since mine go over lvl 3 they show the value 0 everywhere when the skill is maxxed.. is there any way to prevent this? (id rather not manually add the vaules)
04-04-2004, 10:21 PM#6
Vexorian
You are confusing orderids with rawcodes, orderids are the integer that is needed to order a unit to cast a non passive skill, you can't change an ability's orderid unless the ability is channel / the spell book.

And rawcodes are the four letter 'names' it is kind of impossible to have the same rawcode twice in the editor, wait, it is impossible, and tooltips generally use things like <AHbz,data1> to say damage , when you have a custom ability the rawcode will change and you have to replace the one in the tooltips with the ability's rawcode (to see an ability's rawcode go to View \ display values as raw data )

Anyways you should be able to have 4 summoning skills, there you have feral spirit, water elemental, bear, quillbeast, item gollem summon and a lot of different skills, just remake the abilities basing each one from a different ability.
04-04-2004, 10:37 PM#7
Myran
Heres how i assumed it was (look at screen):
The first (A00X/A00W/A00Y/A00V) is something not really used by us, just by the game..
The second (AOvd) is the skill id/rawcode/uniqueid/whatever you call it and that needs to be changed
The third is the skill name.

Since i have multiple skills with the same skill id i do not know how wc3 finds the values if i type <AOvd,DataA1> im guessing it just uses the first one it finds, but i need it to use the one i want.