| 04-04-2004, 01:50 AM | #1 |
I don't understand this retardedness. Ive been working on a really cool map for a short amount of time and I recently finished all the unit and ability data. I tested the map before I finished all the stuff and it worked fine, but now there's some random problems that don't make any sense to me. The first one is that the game crashes when I click on a peon and ress the "build" button (I customized the buildings that the peasant can build). The second is that the game crahses when i click on a building that I customized (called a control tower). I can see no conflicting data whatsoever, and i dont see why pressing the build button should make the game crash. I have done the following to try and solve the issue: -Made a copy of the peasant... still crashed. -Used a wisp instead but still made it build the custom buildings... still crashed. -Made a completely new map, imported objects and triggers.... still crahsed. This is rediculous! Usually I can find problems but this is really getting to me. Someone please help! |
| 04-04-2004, 03:24 AM | #2 |
Well, I don't know this firsthand, but I believe I'd heard that, if a building doesn't have a pathing map, it will cause the game to crash. I thought that they might have fixed that problem with 1.14, but apparently not. Regardless, from your description of the problem, it very much sounds like the problem lies with the custom building that you described. Something about that building is probably causing this. Look through the things that you've changed about it and try to decide if any of them are unusual changes. It's also possible that your map is just corrupted, which would be a tough break. Ogre_Bob, did you used to have an account at UMSMaps? |
| 04-04-2004, 02:11 PM | #3 |
Yeah I was at the late UMSmaps :(. I think I remember your lion avatar ;). Anyway, the building really *should* have a pathing map. And about it being corrupted, I dont think thats the case (though it could be) since ive already made a new file and copied the objects, triggers, etc from the old one. Argh this is so frustrating. Should I give you the map to look at? |
| 04-04-2004, 03:00 PM | #4 |
Ok, I don't think they fixed the pathing map bug, so that probably is the problem, just run through the buildings, and double check if they have pathing maps. If you can't find anything, place one of the buildings on the map to start with, test the map, then use a different building and test again. Go through every building to find which are causing the problems, and isolate what makes them different from other buildings. Secondly, the control tower unit? it crashes when selected? Are there any triggers regarding this tower? like an accidently-recursive selection event? Perhaps it has abilities that a tower shouldn't have, and that's what's causing a screw up, when selected it's trying to show the icons for abilities that buildings aren't supposed to have? Try a few more times at solving the problem, if pain persists, post the map for professionals. Panto's more experienced than me, maybe just send it to him for fixing. |
| 04-04-2004, 08:13 PM | #5 |
here's the map. Im confused. :/ |
| 04-05-2004, 03:40 AM | #6 |
As a preliminary suggestion: (something you can try while others attempt to debug) You might try making a new map and adjust it to handle one unit-type. For example: make a map solely designed to test the 'Colony' and it's upgrades. Don't even create the other units in the map. Then try changing the map to test another unit. See if they can all work induvidually. Obviously some things require multiple structures, but for tech-requirements, just omit them for now and for the upgrades, try using a Player-input trigger instead of having the building. I found about 2 minor details that were incorrect in your map, but they are inconsequential (like button positions). Nothing big yet, sorry. |
| 04-05-2004, 02:58 PM | #7 |
Well, I haven't found the problem, but I can help you narrow it down. Buildings that crashed the game when I selected them:
Selecting a wisp or peasant and clicking Build crashes the game. Even when I reset the bestiary building to a default Gryphon Aviary, it still crashed the game when I selected it. When I reset the Wisp's build list to default, it did NOT crash the game when I clicked on Build. What's the difference between your wisp's build list and the default? Unfortunately, pretty much everything. But I looked through your buildings, and I haven't found anything wrong. You'll probably want to go through and one-by-one reset your buildings to default, and figure out which one(s) is/are causing the problem. Since the Gryphon Aviary crashed even when it was default, look through your customized upgrades and units that it can build, and see if they're wicky. I didn't check everything. The problem is definitely elusive. Sorry I couldn't help you more, right away. Good luck. |
| 04-05-2004, 06:13 PM | #8 |
I figured out what the problem is, but I'm not sure how to fix it... The problem is when you click on anything that either builds or trains a building/unit that doesn't have it's requirements met. I don't know why that causes it to crash, but it's the reason behind it. Hope that helps, if not you, then some clever map-maker who can figure out why. |
| 04-05-2004, 07:06 PM | #9 |
Hey thanks a lot guys. Ill try and remove all the requirements and test it out. At least we're making more progress now than with me on my own :/. Just a quick addition: Shouldn't matter, but I did customize a few strings in the "Game Interface" module. |
| 04-05-2004, 07:38 PM | #10 |
I don't recall having had any problems with sidestepping the tech-tree requirements of buildings, so could you explain your reasons a bit more as to why it is a problem? |
| 04-05-2004, 11:20 PM | #11 |
I think Tech Requirements are the problem because when I removed all the requirements you didn't meet, the map worked fine. |
| 04-06-2004, 01:45 AM | #12 |
Hmm I wonder why that is. Anyone else ever had problems with requirements? |
| 04-06-2004, 06:48 AM | #13 |
Ok, I don't get it, this is the screwiest thing I've ever seen. Firstly, I solved one problem, but the method I used for it, doesn't work when applied to similar problems. Panto said clicking the barracks screwed things up, so I removed the unit that building produced, then the barracks worked, I then added a copied version of that unit and the barracks still worked. This led me to believe that the problem was you'd been basing off the originals rather than copying and then working on them. So what did I do? cause I'm a crazy son of a bitch, I decided to copy everything, every building, unit, ability, and upgrade and then re-link them all to their new copied versions I was spurred on constantly by the thought of being the one to solve your problem. Unfortunately, no it didn't work, and now I've decided it must be corrupt. I'm sorry but I couldn't see any other way. If you want my part screwed part fixed version then I'll post the infernal file, otherwise I cannot help you and now I must hold myself, rock back and forth, and ponder whether trying to fix it has driven me insane. Good day and good luck. |
| 04-06-2004, 10:18 PM | #14 |
Wow Im really sorry :/. Indeed, the problem is with Tech Requirements... what the heck is wrong with tech requirements? |
