| 10-14-2002, 11:22 PM | #1 |
Okey, this should be in the .txt editing post... but everyone seems to be ignoring me. But anyways, I was wondering, if you copy... say the chain lightning strings... and then paste them over the "sacrifice" strings, and then give a hero the sacrifice ability in world editor... will chain lightning work? The order is... after all, changed to chain lightning. It makes sense that this WOULD work... but, has anyone tested it? Or COULD someone test it for me? Since I have 1.3 and all...:sweatdrop :ggani: |
| 10-14-2002, 11:24 PM | #2 |
Guest | Why would you desire to do that? |
| 10-15-2002, 12:06 AM | #3 |
Well... unless theres any other way to import the skill so it can be given to a hero in the map editor... then I don't see any other way... Does that make sense? See, if you want to know the specifics, I have 3 Knight classes, Flame, Frost, and Shock, each of which have their own kind of chain lightning spell. Since there is but chain lightning, and chain lightning neutral hostile, I've no choice but to create another chain lightning type spell, but copying over a regular skill, one that isn't needed, such as Sacrifice. Unless there is a different way to go about this, and give the new spell to someone while in the game... then... I don't know. If there is another way that this can be done, then I would probably needa full spell making tutorial. I mean... well... just to learn how to import them to my map. P.S. I already know how to do everything in that spell creation tutorial by kiloz1, I want to MAKE spells not adjust them. Get it? |
| 10-15-2002, 12:25 AM | #4 |
Guest | OK fine, well WE would still cancel it out. Sucks, eh? Look on the bright side, atleast you get to edit spells at all! |
| 10-15-2002, 12:48 AM | #5 |
no you {B]can[/b] make new spells just copy 1 spell to a blank spot and edit what you want, juts make sure you give it a unigue spell ID or it willl mess up |
| 10-15-2002, 01:10 AM | #6 |
If i did that, then how would I impliment it into the editor? |
| 10-15-2002, 01:22 AM | #7 |
make a folder called units in your war3 folder put the file in there ya see unlike war3 the editor does read from the files in your war3 directory you can do this with any file and it will work but to make it work in game you got to do it the old fasioned way |
| 10-15-2002, 03:38 AM | #8 |
...Please elaborate? As in... a nearly full tutorial? pleeease? |
| 10-15-2002, 10:23 PM | #9 |
do you have the edited .slk? if you do go to your warcraft3 directory (usually c:/program files/warcraft III) make a new folder called "units" without the "s. Then take the edited .slk and put it in the units folder you just made. this will make it go into the editor put to get it in the game you have import the .slk into the map you want it in, and with triggers at map inialazation(i cant ever spell that) put an action to preload file "units\abilitiedata.slk" or what ever you want to put it in there |
| 10-15-2002, 11:06 PM | #10 |
No, I have no altered .slk file. I just modified the specific .txt files pertaining to the adjustments that I want made. Oh, new additional question, is there any way to adjust the range and or damage through the func.txt s or do you have to do that through trigs? Bear in mind that I want this all to be aplicable on multiplayer. |
| 10-16-2002, 10:26 AM | #11 |
Txt editing do not change values of spells, units etc. You gotta do SLK editing. The problem is: 1.03 ****ed up with it. |
