| 04-06-2004, 07:23 PM | #1 |
yea, can i skin cliffs? like make the cityscape cliff tilesset gray, so it will look like a castle? i tryed inporting the gray color tiles as \replaceabletextures\cliffs\Y_Cliff1.blp. it wont work. is it posible? i hope SO! ;) |
| 04-06-2004, 08:03 PM | #2 |
You have to import it without the Y_ prefix, you see Warcraft actually reads from \replaceabletextures\cliffs\Cliff0 or Cliff1.blp so you have to import it in this case as "\replaceabletextures\cliffs\Cliff1.blp" The reason WC3 does this is that it actually reads the cliff files from embedded MPQs in War3.mpq and War3x.mpq for each tileset. |
| 04-06-2004, 09:13 PM | #3 |
ok, so i name it "\replaceabletextures\cliffs\Cliff1.blp" or the cliff name as my cliff, like "\replaceabletextures\cliffs\Y_Cliff1.blp" ok i think i got it! ill try and ill tell u if it works! |
| 04-07-2004, 12:18 PM | #4 |
it dosent work |
| 04-07-2004, 02:46 PM | #5 |
Odd... you did shut down a restart WE again after importing the files right? What's the exact path you have? |
| 04-07-2004, 10:34 PM | #6 |
did it work for u? have u tryed? here is the path i used. "\replaceabletextures\cliffs\Cliff1.blp" dose it matter that i have a "\" befor the replaceable? i migt need it like this "replaceabletextures\cliffs\Cliff1.blp" the skin is called "Y_Cliff1.blp". it is the cityscape cliff tile. i hope it works! ^_^ and thax for trying hard to help me! :D |
| 04-07-2004, 10:39 PM | #7 |
the reason I'm confused is cause I've done this exact thing, replacing cityscape cliff I mean. Try it without the \ at the start... Edit: yeah in my map I don't have the \ at the start |
| 04-07-2004, 10:46 PM | #8 |
ok, im using the city looking one. not the ground one. so i call it "replaceabletextures\cliffs\Cliff1.blp"? im trying now edit: wont work. here is some pix to show u wut i have done. the BLP pix in WE my inporter pix wut i do? |
| 04-08-2004, 08:53 AM | #9 |
This makes no sense :-/ |
| 04-08-2004, 10:05 AM | #10 |
Take your cliff tile. Name it Cliff0.blp or Cliff1.blp, according to which one you're replacing (note the capital letters, they seem to make a difference). Put the new skin into ReplaceableTextures\Cliffs\ . Now replace the actual cliff skin in TerrainArt\(Name-of-Tileset)\(Tile).blp Once again, don't forget to add the exact capital letters! That should work. |
| 04-08-2004, 04:38 PM | #11 | |
Quote:
"Now replace the actual cliff skin in TerrainArt\(Name-of-Tileset)\(Tile).blp" can u give me a example? :\ wut i do? plz help! |
| 04-09-2004, 07:32 AM | #12 | ||
Quote:
Not replaceabletextures\cliffs\, you HAVE to have ReplaceableTextures\Cliffs\. Quote:
TerrainArt\Cityscape\City_SquareTiles.blp for instance. |
| 04-09-2004, 10:54 AM | #13 |
I wondered if it might have been capitilization as that's what I had mine as... |
| 04-09-2004, 11:44 AM | #14 | |
Quote:
|
| 04-09-2004, 03:46 PM | #15 |
ok, so i do it like this, ReplaceableTextures\Cliffs\Cliff1.blp and TerrainArt\Cityscape\City_SquareTiles.blp ill try. 1 question. do i use the same blp files for TerrainArt\Cityscape\City_SquareTiles.blp? same as the Cliff1 file? i thin i get it. ill let u know |
