| 04-07-2004, 01:06 AM | #1 |
Here's a model i edited. I started with the human mage(non-elf priest), and I changed his head for a rifleman's head. I turned his hood into hair, but i didn't texture it yet. But I don't really know much about animations. So the model doesn't really work. It crashes in war3 viewer if i i pick an animation. And the head doesn't show up in game. I attached the model and a picture. I was hoping someone could explain what's wrong. Thanks. |
| 04-07-2004, 07:32 AM | #2 |
Have you tried viewing it in World Editor cause (Correct me if I'm wrong Cookie) I find WC3Viewer generally crashes when showing Geomerged models if you try to view the anims. Still model looks nice :D Anyway I'll get back to you once I've checked it in the WE... Found why the head won't show, you've got the matrices section of the GEOSets referencing a Helper, you can't do that it has to reference a bone. In this case I'd reccomend looking for a bone which has the head bone as a parent and putting the id of that bone in the Matrices section. So in this case replace 33 in the matrices of your two GEOSets with 7 as that's the only bone with a parent which is bone_head. Also modify that bone to say GeosetId Multiple, Now you need to add two new GEOSetAnims for the new GEOSets so go to that part of the MDL and copy the first GEOSetanim (the one for the main body) to the end of the list twice (once for both GEOSets) and change the Geoset id to match the new GEOSets (4 and 5 in this case) Now go back up to the top of the file and change the NumGeosetAnims 4, to NumGeosetAnims 6, Now convert and it should work. Edit: Note WC3Viewer still screws up the display of the anim but checking it in WE it seems to work fine. |
