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Single Player RPG concept.

04-07-2004, 01:41 AM#1
Pyrus
I've thought of how cool it would be to have single player RPGs, instead of being made of multiple maps, that have an intricate submap system where one submap leads to another and so on.

For example. If you start off at Forcena (a central town), to get to Maia you have to enter Cleft of the Earth, an underground tunnel, and when you exit you will be outside of Maia. From Maia you could take a ship to Jad or go to Golden Road which takes you to Byzel, and so on.

Using this concept, map makers might be able to create a sense of unity among maps and anostalgic air of traditional RPGs.

The questions I have are:
1) Is this system even possible.
2) Can quest data be easily transferred from submap to submap.
04-07-2004, 02:56 AM#2
Tijusian
Basically what you just described is the bonus campaign in TFT, the orc one, its an RPG, The main map is Durotar and you get to the other maps by way of tunnels and the such and yes your quests are carried with you, you get them from various people in Durotar and travel to other places to accomplish them
04-07-2004, 04:03 AM#3
Pyrus
Yes I've played the bonus map numerous times. It's from there I got my idea. But in my concept there is no real main map. Each map can link to a next and so on. In the bonus campaign you can only link to a submap and back. In my concept you go from map A, to map B, to map C, to map D or map E. If you take map E you could go to map B. If you go to map D its a dungeon and you could only go back to map C. And so on.
04-07-2004, 08:25 AM#4
Anitarf
I believe this could be done. I am only guessing, as I don't have any experience with this, but I think that with triggers, you can link one map to any other. All you need is a game cache file where you store the information about all the quests and stuff because whenever you load a new map, you load it from the begining, so you need a few "map initialization" triggers to determine how the map will look like based on the info gained from the game cache file. That way, it really doesn't matter one bit, how many maps you have and how they are connected, because the system is always calculating a single map and thus has no limitations on how the other maps connect.
04-07-2004, 08:28 PM#5
Tijusian
Ah... i see now, a step onwards from the way blizzard did it, yeah that seems like a pretty good idea alright, it wouldn't take too much trouble to do at all, in fact it's pretty easy to do. i agree with Anitar , all you need is a few triggers and a game cache... i'm willing to help you along with it if you wanna have a go at making it. i'm fairly good with triggers
04-07-2004, 09:08 PM#6
Pyrus
I have some other things im working on now (not related to Warcraft) that take higher priority so I'll attemp it over the weekend. I'll post if i need help.