| 04-07-2004, 04:04 AM | #1 |
If you need some awsome spells for your map and you aren't quite sure how to do it, just come here. I can do basically any spell that warcraft would handle. I know JASS, but will code in GUI if you want me to. Realize that GUI is much more limited than JASS though, so it may be worth it to you to learn how to implement JASS code. Like I said before I can make anything that warcraft will handle, and it will be optomized and easy to implement into your map. I do have one disclaimer though, all maps with spells on them will be released to the public unless you contract me to work on your project specifically. I am open to work on a few projects, so feel free to ask. I will get your spells done promptly, also. |
| 04-07-2004, 06:12 AM | #2 |
I think I will give you a tough one, it is one I really want in my map. Chaos Divine- Basically every unit killed in an area around the caster becomes a soul on death and floats beside the caster. When the caster has five souls (thats the max) he will gain the option of targeting a host for the souls. It can only be a unit. When he targets that host, the souls will go in quick succesion and smash into the unit, and it will die. Out of the body will come a giant monster type thing. This monster will have strength and attack equal of that of the casters intellegence. So if the caster had 52 int points the monster would have 52 str points. This monster lasts forever. Less complicated request: Circle of Teleportation- When the unit stands on a circle of teleportation it can choose to go to any allied hero on the map. Also: Cadaverous Lasceration- Basically bash with a twist. If the unit dies to a killing stroke while having this spell, the caster will regain a percentage of their Hitpoints. I would also appreciate any system which would allow for multiple heros to combine moves. Thanks! |
| 04-07-2004, 11:28 AM | #3 | |
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The five souls would have to be heros for that to work, which I'm assuming is bad. |
| 04-08-2004, 12:00 PM | #4 |
Ok here are mine: Rain of Poison: Like Fan of Knives, only that hitten Units become "Shadow Striked" Chain Rain: Like Fan of Knives, only that the Projectile hits a Unit and Jumps to a Next One (Chain Lightning like) 2-In-One-Version: Well at least I would like to get a version of both Spells In one, that means: A Unit gets Hit, will be Shadowstriked and the Projectile Jumps to a next enemy nearby unit, which will be Shadowstriked, too. Hope you can make them ^_^ |
| 04-08-2004, 12:07 PM | #5 |
ok i have a spell with two variations Call In Air Strike- This would be cast via a charged item. It would be targeted like the spell flame strike. When cast a bomber looking unit would spawn at the edge of the map, fly toward the target, and when it got there it would drop a bomb on it doing large AOE damage, it would them fly off Paratroopers- Instead of dropping a bomb the plane would summon units behind it as it flew. The first one could be made in JASS as long as it is easy to implement, however the second one must be in GUI so i can change what type of unit is summoned and how many come out. |
| 04-08-2004, 09:03 PM | #6 |
How are the spells coming along? |
| 04-08-2004, 09:59 PM | #7 |
Harvest - 30 second channel First 15 seconds, creates one crop every X seconds. Last 15 seconds, harvests one crop every x seconds. Level 1 - Every 5 seconds Level 2 - Every 3.5 seconds Level 3 - Every 3 seconds I'd do it with regular triggers, there just no way for me to keep track of the region and player without local variables, and I don't know JASS. |
| 04-08-2004, 10:03 PM | #8 | |
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| 04-09-2004, 05:01 AM | #9 |
Hi, im trying to make a spell but it might be impossible but maybe you could give it a shot. Im bad with triggers lol. Im making a hero Antonidas ghost form that has both attacks disabled and a normal ability that is Ghost so no one except towers can see him. One of the spells he has is Soul Steal or something and when you click an enemy unit with the spell the enemy unit is immovable and becomes invisible. As for your hero. the animiation changes to Antonidas alive and attack one enables and also the ghost ability is removed or disabled. Like each level last a certain time limit. Level 1- 30 Seconds Level 2- 50 Seconds Level 3- 70 Seconds Level 4- 90 Seconds Level 5- 110 Seconds, or something like that. But when the spell level time runs out the enemy unit is visible again and can attack and move. And the hero is changed back to the original animation and attack is disabled again. And also the normal ability Ghost is back on again. And you can do this as many times as you want..... theres a cool down. If you dont understand heres a little playwrite of it................ Im running around the map and i go to an anemy footman. I click on my spell and click the footman. The footman becomes invisible and cannot be attacked or attack nor move. My animation turns into Antonidas alive and NOT a white ghost. My hero is the same, it didnt change into another unit. Everyone can now see me and I can now attack. I have Level 5 Soul Steal or whatever I will call it and its been 110 seconds. My Antonidas animation changes back to Antonidas ghost WHITE and I cant attack and no one can see me unless Im near an enemy tower. The footman became visible again and hes now able to attack and move again. Now i must wait lets say 120 seconds fro cooldown to do it again. It takes longer or less every level. I have ot decide. Im not sure if this can be done............. But I hope you can. |
| 04-09-2004, 03:58 PM | #10 |
Xzarol, your spells are coming along fine. I am about half way done with your first one and the other two will take like 10 mins tops. As soon as Xzarol's are done I will start on the other peoples in order of how they posted. I should get yours done today Xzarol. |
| 04-09-2004, 04:31 PM | #11 |
woah you can actually do that devine thing. Cause my hero is a ghost and that woudl be a neat spell for my hero............ that is if xzarol doesnt care. :D |
| 04-09-2004, 04:42 PM | #12 |
oh another spell is Blood Lust. But there is no autocast. When you click to bloodlust a unit it bounces with electricy or healing, dunno which one, it will hit other units with it too. So other units will have bloodlust. Every level more bounces can occur meaning if theres like 5 units by you and you have level 1 it bounces from one you selected to do bloodlust to and it bounces to two others so now theres 3 bloodlust. So like higher the level more bounces can occur. |
| 04-09-2004, 05:43 PM | #13 |
hmm so mine might get finish tomorrow? ... well i dont care as long as you can create it :D |
| 04-09-2004, 06:34 PM | #14 | |
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Look in the repository... the bounce spell already exists, take the one from the repository and just change it to bloodlust. |
| 04-09-2004, 10:38 PM | #15 |
Mucho Gracias Narwanza! Would you be intrested in helping me create an AoS map? Im grabbing all the good trigger spells since my trigger spells usually come out sub-par =p. |
