| 10-15-2002, 12:10 AM | #1 |
Guest | I have two questions relating to heroes in the World Editor. Both questions tie into each other so the answer to both questions is really only one answer since both issues need to be covered in the trigger you describe. 1) How would I set up a trigger/triggers to make a hero that falls in battle revive at a specified region retaining his stats. 2) Whenever I revive a hero using a trigger the hero is set back to level 1 as far as his abilities are concerned but he is still the level he was when he died. Example: If the demon hunter falls at level six he revives at level six with no abilities picked at all; although he has six ability points for you to assign. The question: How would I set it up so that the hero revives with all of his previous hero points intact and already assigned? So the big question at hand is how do I revive a fallen hero at a specified region having that hero revive with his previous stats in tact and previous assigned abilities in place? Sorry if this sounds extremely confusing but I just wanted to make sure I described everything I thought to be relevant. Thanks in advance. |
| 10-15-2002, 12:31 AM | #2 |
Guest | The answer to # 1 is simple. Do this as a trigger. Event-unit-specific unit event-{unit}(change unit to the hero you want) dies. Action-hero-revive hero instantly at {region}. If you want the hero to revive after a certain amount of time put a wait before it. Anything with {} around it can be changed. Answer to # 2. Make sure that you already assaigned those abilities before the hero died. If that doesn't work I'm not sure what to do. I hope this helped. |
| 10-15-2002, 01:45 AM | #3 |
Guest | Hey it works perfectly. Thank you very much for your help :D |
