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change the angle of effects

04-07-2004, 09:03 PM#1
Hrist
Here's a question for the masses.

Is it possible to change the angle of special effects by 90 degrees?

eg use the resurrection graphics and put it on its side.
04-08-2004, 02:46 AM#2
Ogre_Bob
sorry, not unless you edit the model :(.
04-11-2004, 07:48 AM#3
JJ912
Quote:
Originally Posted by Alpha Disjunction
You could make a unit with the animation for its model, then rotate it.
Can you explain it more? I dunno how to rotate something like this at all.
04-11-2004, 04:43 PM#4
JJ912
Quote:
Originally Posted by Alpha Disjunction
You make a unit, set its model to an animation, and set its facing angle through triggers or unit placement properties.
I thought thats what you ment, but you really can angle them like that with facing angle? go figure.
04-13-2004, 05:39 AM#5
Hrist
Quote:
Originally Posted by Alpha Disjunction
You make a unit, set its model to an animation, and set its facing angle through triggers or unit placement properties.

sure you can set a units graphics to a special effect but what i'm talking about is setting the actual graphics of ReviveHuman.mdx to being horizontal rather than veritcal (kinda like a laser blast).

from what you described, you can only change the actual rotation angle (ie the y-axis) that it is attached to. so rotating a cylinder will give you the same face all the time.

any other ideas other than modifying the actual model graphics? cause i only have 3dsmax 6.0 and there are no files to import the mdx files into it.
04-13-2004, 10:01 PM#6
Hrist
Quote:
Originally Posted by Alpha Disjunction
You have to edit the model's geometry. You will need 3dsmax 4 or 5.

You can try to do it with Gmax, but Gmax isn't good for animating, which is something you will need to do, seeing as importexport messes up bones.

I know that I need 3dsmax 4 or 5 but the only problem is that I can't find it.
Hell even the 3dsmax site doesn't even sell it. If you know of a place could you let me know.
04-16-2004, 10:15 AM#7
Xaran Alamas
It's a lot simpler than that, you just need to make a new bone in the effects model and make all other bones children or children by extension to this bone and have this bone rotated at 90 degrees, simple. I make a horizontal revive effect for J.D.'s AoS map for the Omega blast spell and I did it by copying the rotation value of the root bone for the Shimmering portal from the end of the birth anim and of course the shimmering portal rotates to 90 degrees.