| 04-08-2004, 04:43 AM | #1 |
Im having trouble making a trigger. It goes like this: I have a game with 2 forces, the first has 8 players in it, and the second has 4 players in it. In the begging game the 4 player force gets to pick a from 4 heros. I want a trigger that says when all the heros that the opposite team owns(1 per player) die, then the other force wins the game with a victory. Things that make it hard: -Even though there are 4 players max in the force doesnt mean they will all be filled, there could be 3 players playing out of the 4. -There are 4 different heros that could be chosen out of each person in the second force. If anyone could help me, that would be great! |
| 04-08-2004, 05:26 PM | #2 |
was I too unclear? |
| 04-08-2004, 07:15 PM | #3 |
Use a real comparsion. Events Time - Every 2.00 seconds of game time Conditions (Life of Paladin 0000 <gen>) Less than or equal to 0.00 (Life of Archmage 0001 <gen>) Less than or equal to 0.00 (Life of Mountain King 0002 <gen>) Less than or equal to 0.00 (Life of Blood Mage 0003 <gen>) Less than or equal to 0.00 Actions Game - Victory Player 1 (Red) (Show dialogs, Show scores) just change the selected heroes to the ones in your map. If your game creates a hero for your players, then put the created hero into a variable and use that unit variable for the trigger. |
| 04-08-2004, 07:27 PM | #4 |
You put them all as seperate comparisons; it should be one big comparison joined with AND. (Life of Paladin 0000 <gen>) Less than or equal to 0.00 AND (Life of Archmage 0001 <gen>) Less than or equal to 0.00 AND (Life of Mountain King 0002 <gen>) Less than or equal to 0.00 AND (Life of Blood Mage 0003 <gen>) Less than or equal to 0.00 Then... do whatever. For some strange reason wc3 only will care about one of the events/events( i could be wrong, it could just be events) |
| 04-11-2004, 11:12 PM | #5 |
When my game creates the hero, should I cache it? |
| 04-11-2004, 11:51 PM | #6 |
Umm... Why on earth would you want to cache a hero? Thats just for saving a hero for a campaign... |
| 04-12-2004, 02:47 AM | #7 |
I meant put it in unit group, not cache |
| 04-12-2004, 03:49 PM | #8 |
What is putting the hero in a unit group going to do? You might want him in a variable, but I don't see the need for a unit group. |
